The successful release of the Mortal Shell sequel is an excellent occasion to discuss the state of the Soulslike games niche. In this new report, we will analyze not only the metrics of the fresh game from Cold Symmetry but also present a detailed benchmark with data on the most profitable projects and median values of the entire category.
What the report covers:
- analysis of the launch of Mortal Shell II, including gross revenue, sales, and audience distribution by country;
- criteria for Soulslike games: what elements are typical of this subgenre;
- the issue of Steam's tagging system: why analyzing the niche with just one Souls-like label is inadequate;
- benchmark of the Soulslike games niche: median revenue, number of releases, the share of hit or failed projects;
- the highest-grossing Soulslikes on Steam, as well as the number of games with revenue over $100 million.
More information with analyses of other game genres and categories can be found in our previous market benchmarks:
Adult Games | RTS | Racing | Checklist Simulators | Idle Games | Economic Strategies | RPGs in the Spirit of Disco Elysium
Release of Mortal Shell II: Sales, Revenue, and Other Metrics
Based on the pre-release metrics, it was clear that Mortal Shell II would be a much more successful game than the first part. At launch, it entered the top 20 most anticipated projects on Steam, and the number of wishlists exceeded one million.
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