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Analysis of the EU Kids Act: Instead of banning games for children, the EU proposes to change the rules for their design and operation

Concerns about a ban on online games for children under 15 in the European Union have not been confirmed. However, the proposed legislation does suggest rather strict regulations. We reviewed the published documents and figured out how the EU aims to transform “child protection” from a safety function into a part of product design.
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The Totoki Era: How a Stricter Risk Management System Changed PlayStation — Including in the Context of PHYSINT

The “divorce” between Kojima Productions and PlayStation raised many questions. One of them being — can a corporation simultaneously act as a patron for independent creators while adhering to the rules of large public business? Today, we will trace the transformation of Sony’s strategy, which within a few years has radically changed its decision-making system and approach to investments and capital management.
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Wardogs Corporate Behind the Scenes: Why the Business Story of Bulkhead Is a Valuable Case for the Industry

With more than 1 million copies sold at launch, Wardogs is positioned alongside the top releases of 2026. However, behind it lies a lengthy corporate history that is arguably more intriguing than the game itself. Today, we will trace the 12-year journey of the English studio Bulkhead, including mass layoffs, the threat of closure, a risky MBO, and analyze the components of their new project’s success.
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“Allocate a Year for This Task”: How to Prepare a Studio for Seeking Investments?

Receiving funds from a publisher and an investor are completely different experiences. A publisher conducts a marketing campaign for a specific game, sets its price, organizes testing, and assists with the console version. Meanwhile, an investor often invests not just in the game, but in the team. This broadens the team’s capabilities without canceling collaboration with the publisher. But how do you secure investments for development? We share the experiences of the creators of Indika,…
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Benchmarking the niche of checklist simulators in the context of the ReStory release: subgenre saturation, median revenue, and top games

On August 6, the release of ReStory: Chill Electronics Repairs took place. This is a great opportunity to discuss one of the most intriguing niches in the market, which we tentatively call checklist simulators. In the latest report, you’ll find plenty of data on the state of this subgenre, median revenue, top-grossing games, and a comparative benchmark across various simulator categories.
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Historical records and the uncertain future of the Halo franchise in the context of the launch of Campaign Evolved and the depersonalization of 343 Industries

Halo: Campaign Evolved is positioned as the first fully-fledged remake of the legendary shooter. Today, we will analyze the game’s launch and the historical sales of previous installments, as well as discuss why Microsoft’s approach and the transformation of Halo Studios do not inspire optimism for the franchise’s future.
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Steam Genre Benchmark: Inequality Index, Oversaturated Niches, Top-Grossing Categories, Anomalies, and Perennial Underdogs

Instead of the traditional mid-year summary, we have prepared an extensive report on the state of genres in Steam. Inside, you’ll find a wealth of data, charts, and findings on the most profitable categories of games, niche markets that are oversaturated, and underrated sub-genres. We’ll also discuss tags with the most uneven revenue distribution.