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Quick Interview: The Situation with Narrative in the Casual Sector

Every week, we release interviews on YouTube with gaming experts discussing various aspects of their work. We will also now post separate text-based blitz interviews with our speakers, but these will be “locked.” For instance, today we released a one-hour conversation on YouTube with Anastasia Smirnova on the topic “How to Create a Good Narrative for a Casual Game?” The accompanying content for this video is this article where we’ve already discussed the challenges facing…
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RTS Market Benchmark: Niche Status, Median Revenue, Top Performers, and Genre Evolution

Real-time strategy (RTS) games remain one of the most challenging genres on the market. Today, we are publishing an extensive report on its current state. What is the median revenue of RTS games, how saturated is this niche, which games are at the top in terms of revenue, and how are developers pushing the genre forward through hybridization? We will try to answer these and other questions.
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The State of the Adult Game Market: Revenue, Top Projects and Genres, Median Values, and Geographic Characteristics

Adult games represent one of the most vibrant and taboo segments of the industry. Today, we’re publishing a comprehensive report on the state of the market. Which genres are leading today, how much do the top games earn, what engines are used for development, and where are the developers and publishers located? We’ll try to answer these and other questions.
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The Russian game development industry in 2026: perspectives from associations

Four years ago, the Russian gaming industry hit turbulent times. Established connections and processes were disrupted. Translation issues arose, and many teams, including large and successful ones, relocated. The game development sector seemed isolated. As a result, a part of the community formed the opinion that the industry needed rebuilding from scratch. New gaming organizations like RVI and APRIORI were involved in this reconstruction. We spoke with them about how they perceive the current state…
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The State of Turn-Based Strategy Games: Analysis of the Niche and Key Metrics in the Context of the Success of HoMM: Olden Era

The early access release of Olden Era exceeded the boldest expectations of both the Unfrozen studio and the publisher Hooded Horse. Today, we will not only examine the main metrics of the new “Heroes” in the context of other releases but also delve into historical sales data of the series and analyze the state of the turn-based strategy niche.