In 2026, the stream of successful releases from small Belgian teams provided an opportunity to look at the local industry independently of the phenomenon of Larian Studios alone. We present a detailed portrait of Belgium as one of the most interesting European markets — complete with data, figures, and specific case studies.
The Belgian Gaming Market: Volume, Number of Companies, and Regional Features
According to data from GSD, cited by the Belgian Video Game Federation (VGFB), local gamers spent €646 million in 2025 on games, subscriptions, hardware, and accessories. The European Audiovisual Observatory, referencing Ampere Analysis, estimated consumer spending to be slightly higher — at €680.8 million.
Over the past six years, the Belgian market grew by an average of 4.5% annually, and since 2020, the volume of consumer spending has increased by €134 million. It is also worth noting that PCs and consoles are the key segment, accounting for 38% of all spending. This is followed by mobile games (26%) and consoles/accessories (25%).
This makes Belgium the eighth largest market in Europe — in terms of spending, Belgium surpasses Sweden (€638 million) and Switzerland (€596.4 million) but falls behind Poland (€994.2 million), the Netherlands (€1 billion), and Spain (€1.5 billion). The top three remain unchanged: the United Kingdom (€5.9 billion), Germany (€5.6 billion), and France (€4.1 billion).
Top 10 European Countries by Consumer Spending on Video Games for 2025

