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Development March 24, 2016

How to make a game if you draw badly?

One of the Reddit readers asked the community how to make an indie game if you don’t know how to draw. We tell you what came of it.
Marketing March 24, 2016

Only 1.9% of players in F2P games make purchases

How many players pay in free-to-play, which IAPs are the most popular, and which ones bring the most money — this and not only was shared by Swrve in its latest research. About the most important of it, — we tell on the pages App2Top.ru .
Industry March 24, 2016

Glispa bought the Russian mediator MoneyTap

The German advertising company Glispa announced the acquisition of the Russian mediation platform MoneyTap. The startup is being relaunched under a new name — Ampiri, and the office will move from Russia to Berlin. According to the CEO of the former MoneyTap, the project will remain “fairly autonomous.”
Industry March 24, 2016

Sony is going to transfer PlayStation titles to mobile platforms

The Japanese company Sony Computer Entertainment is creating a new game company ForwardWorks, which will develop mobile games based on projects for the PlayStation console.What kind of titles will they be, when to wait for them, is the company going to only make games “based on motives” or will it also take up porting?
Industry March 23, 2016

A casual midcore — what is it and why is it needed?

The game designer from DIGIT Om Tandon (Om Tandon) in a blog told how he sees the next stage of development of the casual audience. We have translated the text and are sharing it.
Conferences March 23, 2016

White Nights Helsinki 2016: Google on increasing engagement in Games

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is a report by Dmitry Martynov and Tobias Knoke from Google. They told how using Google Play tools you can improve engagement in Android games.
Conferences March 23, 2016

White Nights Helsinki 2016: Finnish Game Jam about jams as education

We continue to post videos from the White Nights Helsinki 2016 conference. Next in line is the performance of representatives of Finnish Game Jam Annakaisa Kultima (Annakaisa Kultima) and Tatu Laine (Tatu Laine).
Development March 23, 2016

Does it make sense to release updates to games for sports competitions?

Based on the latest research by Opera Mediaworks, we assumed that today it makes sense for developers to release updates for major sporting events.
Money March 23, 2016

Gameloft’s revenues have grown after a series of layoffs

The French company Gameloft reported on finances for the previous year. Due to a series of layoffs, the company’s revenues have grown.
Digests March 22, 2016

One line (Tuesday — March 22)

Today’s issue: the authors of DarkOrbit were bought by the Chinese, Kingdom will appear on mobile, and the authors of Scribblenauts are parting with part of the team.
Conferences March 22, 2016

White Nights Helsinki 2016: a story VK.com about their gaming platforms

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is Maxim Babichev ‘s report from VK.com . In his speech, he shared a couple of interesting figures concerning both the web version of the social network and its mobile gaming platform.
Conferences March 22, 2016

White Nights Helsinki 2016: Odnoklassniki about their differences from Facebook

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is a report by Arthur Shakalis, who heads the gaming platform of the Odnoklassniki social network. In the presentation, he positions the network as one of the ways for a foreign company to enter the Russian market.
Industry March 22, 2016

Pirates downloaded Punch Club 1.6 million times

The Punch Club game was “spiraled” 1.6 million times, and only 300 thousand were bought. The numbers were shared by the publisher of the tinyBuild project.
Marketing March 22, 2016

Soft launch in 2016

Adam Telfer, product lead of Wooga, shared his experience of “soft launch” of his projects within the framework of the latest GDC. The Russian version of the report is on our pages.
Industry March 22, 2016

Opinion: Oculus Rift sales will make up half of the expected results

Too much is expected from virtual reality. This segment of the industry will develop, but not as rapidly as predicted, – says the expert of the analytical company Robert W. Baird & Co.
Blogs March 21, 2016

Editor’s column: Apple gave “socks”

Apple continues to be the only company in the mobile technology market whose presentations are waiting with bated breath. People believe in miracles. Only now more out of habit.
Digests March 21, 2016

One line (Monday — March 21)

A bird from Angry Birds became an honorary UN ambassador, Telltale shared details on a new project about Batman, and Nintendo is launching its first mobile project — the social application Miitomo.
Industry March 21, 2016

Unity has announced an affiliate program for Asset Store users

An affiliate program for developers who use the Unity asset store is being prepared for launch. This became known from the official blog of the company.
Industry March 21, 2016

IGDA: Half of the developers work 60 hours a week during the crunch

Half of the developers work more than 60 hours a week during the crunch. Experts of the IGDA Video Game Developers Association came to such conclusions based on the results of a two-year study.
Digests March 21, 2016

The main thing for the last working week (14.03 – 18.03)

What is the level of piracy in the Russian Google Play, why Smash Land was closed, how the Japanese catch “whales” – all this is in our selection of the main materials of the week.
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