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Industry July 4, 2016

App Annie: India has become a leader in the growth rate of the mobile market

Mobile industry experts are increasingly talking about the prospects of the Indian market. The analytical company App Annie was no exception and published a study of the local market. It turned out that India took the first place in terms of the growth rate of the mobile market.
Industry July 4, 2016

LingPlay on the development of Heroes and Puzzles: we initially decided not to manipulate the player

About the new Russian battler Heroes and Puzzles, which was promoted by Apple in the Russian and Canadian iTunes in early June, we talked with its developers from Ufa – the LingPlay team.
Industry July 4, 2016

Video games on Kickstarter have become less actively sponsored

In the first half of 2016, games on the Kickstarter crowdfunding platform raised only $8.2 million. For the same period last year, the amount amounted to $20 million. The figures were published by the consulting firm ICO Partners.
Money July 4, 2016

According to the results of 2015, the Russian online games market turned out to be smaller than in 2012

In dollar terms, the Russian online gaming market fell by 5% in 2015 compared to the results of 2012.
Digests July 4, 2016

The main thing for the working week (27.06.2016 — 01.07.2016)

Why indie developers have nothing to do on iOS, what mistakes should be avoided when creating mobile game interfaces, how the top 50 box office games differ from all other projects – we tell you in our selection of the main materials of the week.
Games July 2, 2016

Release of the day: The Little Fox

The other day, The Little Fox game from the Ukrainian h8games team was released in the App Store. Yesterday she received a big banner on the iTunes homepage in 86 regions. Read about the project and developers in our publication.
Digests July 2, 2016

One line (Friday — July 1, 2016)

King launched a midcore strategy, Nekki had a new release, and Tencent got almost half of the revenue from the 100 highest-grossing Chinese games.
Industry July 1, 2016

Distribution of content in the game

Josh Bycer, the owner and editor-in-chief of the Game-Wisdom resource, told about what is wrong with Path of Exile and how to distribute content in the game.
UX/UI July 1, 2016

Features of interface design in mobile games

At the White Nights St.Petersburg 2016 conference Olga Lysenko from My.com she told me what mistakes should not be made when creating mobile game interfaces.
Industry July 1, 2016

China is tightening its policy on the mobile market

The Chinese leadership announced the imminent introduction of new rules concerning mobile developers. We are talking about both a ban on the distribution of applications using someone else’s intellectual property, and the need to censor user content.
Games July 1, 2016

The world release of Jungle Clash took place

Company My.com Officially launched its reinvention of Clash Royale – a mobile game in the Jungle Heat universe – Jungle Clash.
Industry June 30, 2016

White Nights St.Petersburg 2016: Game design mistakes in Punch Club

Nikita Kulaga, co-programmer, game designer and script writer of Punch Club, at White Nights St.Petersburg 2016 shared what mistakes the team made when creating the game. And how she corrected them.
Marketing June 30, 2016

How to properly purchase video ads for a mobile game?

Tamara Basova, marketing Specialist at Pixonic, told about the subtleties of working with video advertising at the White Nights St.Petersburg 2016 conference. We offer a short version of the report with presentation slides.
Industry June 30, 2016

White Nights St.Petersburg: how to choose a publisher and not make a mistake?

How to choose the right publisher and what to pay attention to – Andrey Zimenko, head of the Mobile publishing department at the WG Labs External Project Curation laboratory, told at White Nights St.Petersburg 2016.
Industry June 29, 2016

What distinguishes the top 50 games from all the others?

Mike Hines, evangelist of the development department in Amazon.com , told at White Nights St.Petersburg 2016 how the top 50 box office games differ from other projects.
Industry June 28, 2016

White Nights St. Petersburg 2016: the median income from a mobile game does not exceed $ 1 thousand

Matthew Wilson, Director of Business Development at Rovio, shared his view on the current state of the mobile gaming industry at the White Nights St. Petersburg 2016 conference.
Industry June 28, 2016

White Nights St. Petersburg 2016: how to publish a game on Odnoklassniki?

Vladimir Tomko, game producer in OK.RU , at the White Nights St. Petersburg 2016 conference, he told what needs to be done to publish the game on the native platform of the Odnoklassniki social network.
Money June 28, 2016

White Nights St.Petersburg 2016: App Annie named the most profitable mobile gaming companies in Russia, the Baltic States and the CIS

The top earning mobile gaming companies from Russia, the Baltic States and the CIS are Playrix, Nordcurrent and Game Insight. This was announced at the White Nights St.Petersburg 16 conference by App Annie Vice President Justin Rapp.
Industry June 27, 2016

Opinion: iOS development is a loss-making activity

Llamasoft Studio no longer releases iOS projects and has removed existing games from the App Store. That’s because making games for Apple means working at a loss. This opinion was shared by the co-founder of the studio Jeff Minter (Jeff Minter) in a blog.
Industry June 27, 2016

App Annie: Game index for May 2016

The analytical company App Annie shared the results of May for the mobile gaming industry. The most downloaded game was again a hybrid of “snake” and Agar.io – slither.io .
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