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Money May 10, 2017

EA’s annual sales totaled $4.8 billion

The Electronic Arts company reported revenues of $4.8 billion at the end of the 2017 fiscal year.
Platforms May 9, 2017

Valve wants to “add transparency” to the Steam store

Valve intends to provide users with more information about the mechanisms of the Steam store.
Marketing May 9, 2017

Avid gamers are more susceptible to advertising

Enthusiastic fans of games perceive advertising better and tend to spend more money under its influence, according to research by the analytical company comScore.
Platforms May 9, 2017

Valve receives 50,000 refund requests per day

Over the past 24 hours, Steam support has received 49,896 user requests for refunds for purchased games.
Marketing May 9, 2017

App Analytics shows the sources of traffic to apps in the App Store

The App Analytics analytical tool in iTunes Connect has started showing the sources from which users switch to apps in the App Store.
Money May 9, 2017

Paradox quarterly revenues increased by 30%

Paradox Interactive’s revenues in the first quarter of 2017 reached $93.3 million, an increase of 30% compared to the same period last year.
Industry May 6, 2017

Tencent is preparing its mobile MOBA for a worldwide release

One of the most profitable mobile games in the world – Honor of Kings – began to be released on Western markets.
Games May 5, 2017

Dota 2 will get a story campaign with a co-op

Valve has decided to strengthen the monetization of MOBA Dota 2 with the help of a Slithbreaker story campaign with a 4-player cooperative.
Games May 5, 2017

A Korean politician has released an Overwatch-style campaign

South Korean presidential candidate Sim Sang-jung has released an election video in the style of the Overwatch game.
Industry May 5, 2017

The head and founder of NaturalMotion has resigned

The publisher of the CRS racing series has lost its head: the head of the NaturalMotion company, Torsten Reil, has left his post.
Platforms May 5, 2017

Oculus to Close VR Movie Studio Story Studio

Oculus will close the Story Studio, which created the short VR films Lost, Henry and Dear Angelica.
Money May 5, 2017

96% – revenue growth of the authors of The Walking Dead: No Man’s Land

The revenues of the Finnish company Next Games for January-March 2017 amounted to €10.9 million. This is 96% more than in the same period a year earlier.
Money May 5, 2017

Activision Blizzard has earned $1.7 billion since the beginning of 2017

Activision Blizzard’s revenues for the first quarter of 2017 were better than expected and amounted to $1.7 billion, according to the company’s quarterly report.
Editors' Choice May 5, 2017

Arkane Studios about working on the design of Prey

Today, on May 5, the immersive shooter Prey is released. The Gamasutra portal told about the work on the design of the station where the game takes place.
Money May 5, 2017

29% of Zynga’s revenue comes from slots

Zynga reported for the first quarter of 2017. She earned $153.5 million from the games, almost a third of this money came from the company’s slots.
Money May 5, 2017

Overwatch earned $1 billion in less than a year

The Overwatch multiplayer shooter earned $1 billion and became the fastest growing franchise in Blizzard’s history, according to Activision Blizzard’s financial report for the first quarter of 2017.
Industry May 5, 2017

Because of Pokémon GO, the streets of American cities will be blocked

Niantic plans to organize mass processions of Pokémon GO and Ingress players in the USA. For this purpose, they plan to block traffic on the streets.
Industry May 4, 2017

Named the most popular mobile games in the USA for March

The analytical company Verto Analytics has identified the 10 most popular mobile games in the United States for March of this year.
Industry May 4, 2017

A third of the money from the gaming mobile in the USA earned 5 titles

The top 5 US box office games generated 28% of money and 13% of downloads of the US mobile games market in 2016.
Industry May 4, 2017

The Japanese mobile games market has been stagnating for three years

The Japanese smartphone gaming market has been stagnating since 2014, according to research company Yano.
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