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Industry September 6, 2017

“$1 a day brings each of our top players watching ads”

The popularity of the rewarded video has led to the spread of a new monetization model – view-to-play. We asked Jamie Laes, founder of Futureplay Games and a supporter of this model, about working with her.
Games September 6, 2017

Minecraft copyright shop brought participants $1 million in 2 months

The creators of the game content for the Minecraft Marketplace store earned $1 million in two months of its existence.
Industry September 6, 2017

Sold 10 million copies of PUBG in six months

Sales of the MMO shooter Playerunknown’s Battlegrounds on Steam in less than 6 months exceeded 10 million copies.
Marketing September 6, 2017

App Annie: how much and what users play depends heavily on the region

How much time mobile users spend in games, the genres they prefer, how much they leave in projects – the answers to these questions depend on the country. So says Danielle Levitas, Vice President of Research at App Annie.
Vacancies September 5, 2017

Vacancies of the week (September 5)

We continue the traditional publication of selected vacancies. Their selection makes for App2Top.ru Tanya Evdokimenko, HR and recruiting expert, founder of VALUES VALUE.
Development September 5, 2017

Kotaku editor wrote a book about the difficulties of game development

Kotaku news editor Jason Schreier has released a book Blood, Sweat and Pixels, in which he collected stories about the creation of 10 significant game projects.
Games September 5, 2017

Microtransactions and virtual “silver” may appear in Destiny 2

In the upcoming MMO shooter Destiny 2, microtransactions and “silver” (Silver) – a virtual currency from the first part of the game, purchased for real money, may appear.
Industry September 5, 2017

The Swedish gaming industry earned €1.4 billion in 2016

The total turnover of Swedish game studios has grown by 1000% over the past 7 years and reached €1.4 billion by the end of 2016. The industry has remained profitable for 8 years in a row.
Money September 5, 2017

Rovio is officially going to IPO

The developer of Angry Birds has officially announced plans to enter the stock market. Rovio has big plans in connection with the initial placement.
Industry September 5, 2017

Wargaming bought the former division of IO Interactive

Company Wargaming.net opened an office in Copenhagen based on Hapti Studio. Co, which was previously owned by IO Interactive, and has recently been floating freely.
Conferences September 5, 2017

The application for participation in the Indie Game Cup can be submitted until September 22

The Indie Game Cup game project competition will be held again at White Nights in Moscow. Acceptance of applications has already begun and will last until the twentieth of September.
Industry September 4, 2017

The Guillemot family has increased its stake in Ubisoft to 15%

The Guillemot family acquired 1.75% of Ubisoft shares for an estimated €112.5 million. The purchase brought the ownership stake of Ubisoft by the Guillemot family to 15.35%, which gives it 20.02% of the shareholders’ votes.
Games September 4, 2017

The authors of Candy Crush launched softlonch slots

King Company in partnership with Playstudios studio held a softlonch of its first game in the genre of social casino — Royal House Slots.
Marketing September 4, 2017

5 tips for preparing a game for a softlonch

What should be remembered when pre–launching a mobile game, – says Andrey Zimenko, head of the Wargaming division for publishing mobile games.
Development September 4, 2017

CRYENGINE 5.4 Preview 6 has been released

Crytek has released a version of the CRYENGINE 5.4 Preview 6 engine. The update contains a library of particle editor presets and other novelties.
Industry September 4, 2017

Sales of Microsoft MR headsets will start on October 17

Microsoft has announced the start date of sales of mixed reality helmets — October 17. The cost of a set of headsets and controllers starts from $299.
Industry September 4, 2017

Oculus Rift Catches up with HTC Vive on Steam

The share of owners of the Oculus Rift VR headset in August increased by 8.1% compared to the previous month and reached 43.8% of the total number of owners of virtual reality helmets among Steam users.
Industry September 1, 2017

The authors of Braveland Heroes: “Fritupley takes three times more effort than the development of a single”

In the summer of 2017, the Kaliningrad Tortuga Team released the fourth part of the turn-based strategy Braveland with the subtitle Heroes. We talked with the creative director of the studio Anton Mikhailov about how the work on the project was going.
Industry September 1, 2017

id Software veterans argued in absentia about the authorship of the idea of multiplayer maps

Game designer John Romero has entered into an Internet controversy with id Software creative director Tim Willits. The day before, Willits said in an interview that it was he who came up with the idea of making separate maps for multiplayer shooters.
Development September 1, 2017

GameMaker Studio 2 appeared on macOS

A version of the GameMaker Studio 2 game engine for Apple devices has been released.
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