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Money May 16, 2018

An Icelandic studio has raised $9 million to create social games

The Icelandic company Teatime Games received $9 million of investments at the seed stage of financing. The studio will direct the raised funds to the development of social games.
Money May 16, 2018

The quarterly profit of the creators of Lineage increased by 585%

Korean developer and publisher of online games NCsoft reported for the 1st quarter of 2018. During this period, the company’s revenues increased by 98% compared to last year, and profits increased by as much as 585%.
Money May 16, 2018

The annual turnover of the German gaming market exceeded €3 billion for the first time

The German video game industry generated €3.3 billion in 2017. This is a record figure for the industry. Micropayments and increased demand for gaming devices have become factors of revenue growth.
Games May 16, 2018

Rhythm game for VR with lightsabers sold 50 thousand copies in a week

Czech independent studio Hyperbolic Magnetism has announced a good start to its VR project Beat Saber. In the first week, sales of the game about chopping multicolored cubes with a lightsaber exceeded $ 50 thousand copies.
Conferences May 16, 2018

The key speakers of White Nights St. Petersburg 2018 will be Valve and Gameloft

There is a preliminary program of White Nights performances in St. Petersburg, which will be held on June 28-29. Employees of Valve, Gameloft and Small Giant Games will speak at the business conference.
Games May 15, 2018

The Outlast franchise has been promoted thanks to PlayStation Plus

The CEO of the independent Canadian studio Red Barrels Philippe Morine (Phillippe Morine) spoke about the work on the horror series Outlast. According to him, one of the reasons for the success of the franchise was the distribution of the first part of the game through a premium PlayStation Plus subscription.
Money May 15, 2018

G5 Entertainment bought two titles from Artifex Mundi for $600 thousand.

Mobile developer and publisher G5 Entertainment has acquired the rights to two hidden object games from Artifex Mundi studio — Nightmares from the Deep and Kate Malone. G5 paid $600k for them.
Vacancies May 15, 2018

Vacancies of the week (May 15)

Wanted: marketing producer at Playrix, head of support at Social Quantum, and game engine developer at Nevosoft.
Marketing May 15, 2018

Sensor Tower named the sources of game downloads in the App Store

Almost a quarter of all downloads of games in the App Store account for surfing in the app store. This is stated in the study of the Sensor Tower analytical platform.
Development May 15, 2018

To help the developer: the database of contacts of game reviewers

The author of the Telegram channel “Game Development” found a document on the web with a selection of links to resources where you can send the game for review.
Industry May 15, 2018

Cliff Blesinski closed his studio and temporarily left game Dev after the failure of Radical Heights

Cliff Bleszinski disbanded Boss Key Productions studio and took time out in video game development after none of his personal projects were successful. The game designer announced this on his Twitter.
Games May 15, 2018

The authors of Badlands have launched a new franchise in softlonch

Finnish studio Frogmind held a “soft launch” of the new mobile title Rumble Stars Soccer on iOS. The game is somewhat reminiscent of Clash Royale — the main hit of Supercell, which bought a controlling stake in Frogmind at the end of 2016.
Money May 14, 2018

The creators of Super Mario Run and Fire Emblem Heroes earned $895 million last year

The Japanese company DeNA closed the 2017 fiscal year (ended March 31 of this year). DeNA’s gaming business generated $895 million, and the segment’s operating profit was $229.2 million.
Industry May 14, 2018

The director of “Resident Evil” will make a Monster Hunter movie with Mila Jovovich

British director Paul Anderson (Paul Andreson) will take up the film adaptation of another Capcom game franchise. Following the films based on the zombie horror Resident Evil, Anderson wants to bring the world of the role-playing action movie Monster Hunter to the big screen.
Industry May 14, 2018

Netmarble’s quarterly revenue fell by 26% due to lower sales and delayed releases

Korean publisher Netmarble reported for the 1st quarter of 2018. According to its results, the company’s revenues and profits have significantly decreased compared to last year. Netmarble explained this by slowing down game sales and delays in the release of new titles.
Money May 14, 2018

Nordisk Film invests €15 million in social MMO for teenage girls

The Danish media company Nordisk Film has decided to invest €15 million in Star Stable Entertainment, the developer and publisher of the adventure MMO game Star Stable Online.
Interview May 11, 2018

“A successful Kickstarter campaign allowed us to find investors”: interview about the development of INSOMNIA: The Ark

For 9 years Samara Studio MONO has been making INSOMNIA: The Ark, a dark role-playing game set on a giant space station. In March it became known that the publisher of the game will be Kaliningrad HeroCraft. As part of the announcement, we talked a little with Studio MONO CEO Anatoly Nekrasov about the project.
Games May 11, 2018

New Tomb Raider cost Eidos Montreal $135 million

Studio Eidos Montreal has revealed the total budget of the adventure thriller Shadow of the Tomb Raider. The company spent up to $135 million to create and promote the latest part of the Lara Croft saga.
Development May 11, 2018

The creators of RPG Maker MV will release a toolkit in the West to create sprite fighters

The companies Playism and Kadokawa Corporation will release the Pixel Game Maker MV toolkit on the Western market. It is designed to create two-dimensional games with sprite graphics. Working with the program does not require programming skills and other special knowledge.
Marketing May 11, 2018

SuperData: Mobile AR games are better to monetize with advertising

The analytical company SuperData considers advertising the best way to earn money for creators of mobile games and applications in augmented reality. This is due to the peculiarities of the format of AR applications, the researchers believe.
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