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Industry May 8, 2019

Tencent refused to publish PUBG Mobile in China

Tencent has closed PUBG Mobile in China. For a whole year, the shooter has not received permission from the local authorities to monetize.
Money May 8, 2019

Electronic Arts profit fell by 66% at the end of the fourth fiscal quarter

In March, Electronic Arts ended its financial year. And his last quarter was not easy for the company. Despite the growth of digital sales, EA’s profit has fallen several times.
Industry May 8, 2019

A bill has been proposed in Germany to protect children and adolescents from aggressive advertising in mobile games

The Bavarian authorities have proposed a bill concerning advertising and monetization in mobile games. The initiative is aimed at clarifying the provisions of the Interstate Treaty on the Protection of Minors in force in Germany.
Industry May 7, 2019

Hundreds of Riot Games employees went on strike against their own studio

About 200 Riot Games employees staged a strike in Los Angeles, publicly condemning the actions of their leadership.
Industry May 7, 2019

Apple has released the game for the first time in 10 years. It is free and dedicated to a multi-billionaire

Apple returned to publishing games after 10 years. The company has released a free game Warren Buffett’s Paper Wizard from Wildlife Designs studio in the App Store.
Vacancies May 7, 2019

Vacancies of the week (May 7)

Wanted: 2D artist at BERESNEV GAMES, Director of Game Design at Awem Games and Senior marketing analyst at Game Insight.
Money May 7, 2019

The turnover of the Chinese market of online games for PC decreased due to the cancellation of licensing last year

Last year’s freezing of game licensing in China made itself felt. According to Niko Partners, revenue from desktop online games in China in 2018 fell to $15.2 billion.
Industry May 7, 2019

Online games are named the main source of online threats to young people in the Russian Federation

Residents of Russia consider online games to be the main threat on the world Wide web. At least, that’s what the Youth Parliament at the State Duma says.
Money May 6, 2019

The monthly revenue of Clash of Clans after the introduction of the battle pass increased by 72%

The mechanics of battle passes work great not only in shooters. This proves the successful experience of Supercell.
Industry May 6, 2019

Forbes on how backers and developers lose faith in Star Citizen and its creator

For the gaming industry, cosmosim Star Citizen is a unique phenomenon. The game is being developed with the money of players who have invested as much as $242 million in Star Citizen. This made it the most expensive gaming project in the history of crowdfunding. However, in seven years she has not gone beyond the alpha stage.
Money May 6, 2019

Zynga ended the first quarter in the red. And this is with record earnings from mobile!

In early May, Zynga summed up the results of this year’s first fiscal quarter. The company reports revenue of $265 million. $246 million came from mobile. This is more than the company has ever earned in its history on mobile games. However, this happens against the background of financial losses.
Industry May 6, 2019

GameClub startup will update old premium games for modern mobile systems

Mobile startup GameClub Inc. intends to give a second life to old premium games. To do this, he has already raised $2.5 million. This money will be used for the official launch of the company at the end of 2019.
Money May 6, 2019

Activision Blizzard earned $1.8 billion in three months. The main drivers of sales are Call of Duty and Sekiro

Activision Blizzard summed up the results of the first financial quarter of this year. It ended for her on March 31. The company’s consolidated net revenue was $1.8 billion. This is $140 million less than in the same period a year earlier.
Industry May 6, 2019

Top 12 companies that specialize in hyper-casual

The analytical firm Apptopia has identified the most successful publishers in the hyper-casual market. To do this, she estimated the total downloads of hyper-casual games from October 2018 to March 2019.
Industry May 2, 2019

Epic Games Buys Psyonix Studio that developed Rocket League (UPDATED)

Tim Sweeney’s company has dealt one of the strongest blows to Valve. She acquired the authors of the Rocket League game. The latter is one of the most popular projects on Steam.
Industry May 1, 2019

Tim Cook: Apple Arcade is a service for players of all ages

The CEO of Apple made a statement about the new Arcade game service. According to him, games for him are suitable for the widest range of users.
Industry April 30, 2019

The number of Steam accounts has exceeded 1 billion

Steam Store has passed a new milestone. Over 16 years, more than 1 billion accounts have been created in it.
Industry April 30, 2019

Anthem doesn’t have enough players to recruit full-fledged teams

The troubles with Anthem don’t end there. While BioWare is trying to fix the systems in the game, user interest in it is steadily declining. Because of this, Anthem started having problems with the selection of teams to play together.
Industry April 30, 2019

Google Play banned almost 50 apps and games of a Chinese developer with 600 million installations

Google Play has removed part of the catalog of games and applications from the Chinese DO Global. 46 products of the studio, partially owned by the giant Baidu, have already disappeared from the store.
Industry April 30, 2019

Saber Interactive developer thanked Epic Games Store for good sales of World War Z on PC

Sales of World War Z on PC exceeded the expectations of Saber Interactive studio. Her management attributes the success of the game to its exclusivity for the Epic Games Store.
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