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Money December 23, 2020

Video Game Fees on Kickstarter Exceeded $20 million in 2020

This year, users supported video game developers on Kickstarter for a total of $22.9 million. The continuation of the Russian RPG Pathfinder got into the top three in terms of fees. However, this is still several times less than the crowdfunding fees of board games.This became known from the material that was published on the Polygon portal.
Industry December 23, 2020

Steam warned about possible problems with replenishing the wallet from January 2021

Direct replenishment of the wallet on Steam may not be available for some users from the beginning of next year. It’s all about “changes in Russian legislation.”
Law December 23, 2020

Preparing the game for release: legal aspects

What legal issues should you pay attention to when releasing the game, — he said Anton Wise, Legal Advisor at Alawar.
Vacancies December 23, 2020

Vacancies of the week (December 23)

Wanted: a level designer at MY.GAMES, Unity-a Middle-level developer at VIM Digital, a community manager at Plarium and a UI/UX designer at WN Media Group.
Games December 23, 2020

Cyberpunk 2077 has sold over 13 million copies — even with refunds

Large-scale refands failed to spoil the sales statistics for Cyberpunk 2077. According to CD Projekt estimates, ten days after the release, more than 13 million copies of the title were sold on all platforms.
Esports December 22, 2020

An esports organization has signed an 8-year—old player to Fortnite – it may be illegal

The esports organization Team 33 has signed a contract with an 8-year-old Fortnite player. Many considered the transaction with such a small child illegal, but the organization itself believes that it does not violate labor laws regarding minors.Joseph Dean
Results for 2020 December 22, 2020

2020 results: Vasily Maguryan from MY.GAMES about the main thing for the year

Vasily Maguryan, CEO of MY.GAMES, spoke about the growing interest of the market in “women’s” games in his results.
Industry December 22, 2020

Infographics: 2020 in numbers

The end of 2020 is not far off. In honor of this, our colleagues from GamesIndustry showed the final figures of the gaming industry in their infographic.
Industry December 22, 2020

Apple: the new EU payment directive will start working in a week and a half

On December 31, a new digital payment authentication policy will come into effect in Europe. It will also affect the App Store. Apple told developers how to prepare for changes.
Investments and transactions December 22, 2020

Nordisk Games has invested in the authors of Castlevania: Lords of Shadow and Metroid: Samus Returns

Nordisk Games has acquired 40% of the MercurySteam studio, known for the game Castlevania: Lords of Shadow. This is the first deal of a Danish company outside the Nordic countries.The exact size of the deal was not disclosed, but Nordisk Games calls this amount “significant”.
Analytics December 22, 2020

Benchmark for idle games from GameAnalytics

What indicators in terms of user engagement should you look up to if you are developing an idler,” GameAnalytics said in its latest small study.Recall that idle is a genre derived from the clicker, in which the role of constant taps on the screen to accumulate resources is reduced to a minimum.
Industry December 22, 2020

The audience of KamaGames games has overcome the milestone of 150 million people

KamaGames, a developer and publisher with Russian roots, can boast of a new achievement. The number of unique users in its social casinos has reached 150 million people.
Investments and transactions December 22, 2020

Voodoo has bought the Paris mobile studio OHM Games

Hyper-casual publisher Voodoo has made a new acquisition. Into his hands passed the Paris studio OHM Games, which developed, among others, Shortcut Run, Knock Balls and Push ’em All.
Analytics December 22, 2020

Downloads of the mobile League of Legends reached 12.5 million

Less than two months have passed since the launch of the open beta League of Legends: Wild Rift, as the title has already been installed by more than 12 million gamers. This is despite the fact that the game was initially available only in seven countries and entered the global market only in early December.
Analytics December 21, 2020

5 key trends of the gaming industry in 2021 according to Newzoo

This year has been particularly successful for the gaming industry. Analysts from Newzoo are already looking to the future and publishing a list of the main trends of 2021. Among them are the growth of cloud gaming, new challenges for mobile developers and virtual events.1. Engagement and revenue will continue to grow
Analytics December 21, 2020

Bloomberg: Swedish gaming companies are leading the stock market in 2020

While some gaming companies are only trying to enter the stock exchange, the Swedish game dev is actively earning there. According to Bloomberg, Swedish gaming quotes have become the best this year — they showed the most significant growth. For example, the stock price of individual companies jumped by an astronomical 300%.
Investments and transactions December 21, 2020

Stillfront Group acquired Super Free Games and Sandbox Interactive studios for almost $310 million

Swedish publisher and developer Stillfront Group is expanding its gaming portfolio thanks to the takeover of two studios at once. The total amount of the transaction for the purchase of Super Free Games and Sandbox Interactive amounted to almost $310 million.Information about buying Super Free Games
Investments and transactions December 21, 2020

MAG Interactive acquired Swedish developer Apprope for $6 million

MAG Interactive has announced the purchase of Swedish studio Apprope, consisting of only two people and known for the mobile puzzle WordBubbles. The transaction amount was about $6 million.The takeover is expected to be completed on January 4, 2021.
Analytics December 21, 2020

SuperData: In November, users spent $11.5 billion on digital copies of games

November was a record month for games in terms of revenue, SuperData reports in its new report. During the reporting period, players spent $11.5 billion to purchase digital versions of titles on all platforms, including mobile.Key data
Marketing December 21, 2020

How advertising monetization works in games — Part II

AppQuantum advertising monetization managers have prepared a continuation of the analysis of how mobile advertising works today. In the second material, they covered in detail the issues of setting up advertising mediation.
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