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News May 6

Clair Obscur: Expedition 33 has been purchased over 2 million times

It took 12 days for the French JRPG Clair Obscur: Expedition 33 to exceed 2 million copies sold. This was announced by the studio Sandfall Interactive on the game’s official X account.
News May 6

Stillfront Group is considering the sale or closure of some of its subsidiary studios

The Swedish gaming holding Stillfront Group may become slightly smaller. It has launched a strategic review of its assets, which might result in the divestment of some studios.
News May 6

The audience for the Citizen Sleeper series has surpassed 2 million people

Three years ago, the studio Jump Over The Age and publisher Fellow Traveller released the first part of the science fiction role-playing game Citizen Sleeper. In honor of this anniversary, the company proudly announced that over 2 million players worldwide have explored the series since its launch.
News May 6

The release of The Hundred Line -Last Defense Academy- did not help the game developers avoid the prospect of bankruptcy

The studio Too Kyo Games, founded by the creators of Danganronpa, continues to hover on the brink of bankruptcy. They hoped to improve their financial situation with the April release of the tactics game The Hundred Line -Last Defense Academy-, but the gamble on the game has yet to pay off.
News May 6

The Elder Scrolls IV: Oblivion Remastered became the third highest-grossing game of 2025 in the US—in just one week

The Oblivion Remaster has pushed Kingdom Come: Deliverance II down to the third spot in the US top-grossing games list for 2025. This was reported by Circana analyst Mat Piscatella.
WN Academy May 5

“Game Designer Is Not a Creative Profession”: Experts from Owlcat and Cyberhead Discuss “Ruses Against Lizards 2”

The new episode of the monthly deconstruction show “What’s Up with the Game?” aired on April 30. This time, industry experts shared their impressions of the sequel “Rus vs. Lizards” and speculated on the possible future of the series.
News May 5

Media: Since 2016, miHoYo has filed lawsuits over 600 times

The developers of Genshin Impact are very proactive in defending their rights. Based on public data, Chinese journalists have calculated that since 2016, miHoYo has been involved in legal proceedings 839 times, and in 606 of those cases, they filed the lawsuit themselves.
News May 5

RVIs released RGDBook — a directory for Russian game developers

The Organization for the Development of the Video Game Industry (ODVGI) has attempted to compile various crucial pieces of information in one place, which gaming companies need to operate in the Russian market. They have launched a special project called RGDBook (Russian GameDev Book) or “The Developer’s Red Book.”
Monetization May 5

Now, as a result of changes to the App Store rules in the U.S., developers can use third-party payments without restrictions, including Xsolla solutions

Great news for all iOS developers. Now they can earn more from the United States market.
News May 5

Castle Duels by MY.GAMES has started earning a million dollars a month

Castle Duels is a mobile card strategy game that was globally released by MY.GAMES last fall. Recently, the company announced that since March, the game’s monthly revenue has exceeded one million dollars.
News May 5

Analyst: The remaster of Oblivion outperformed Clair Obscur: Expedition 33 by four times in revenue on Steam in April

The Elder Scrolls IV: Oblivion Remastered became the best-selling new release on Steam in April, reports Simon Carless from GameDiscoverCo. According to the analyst’s estimates, by the end of the month, the remaster had earned more than all the other games in the top 10 combined.
News May 5

The Main Events from the Weekend (May 1-4)

The owner of Lesta Games commented on the seizure of the company’s assets, Take-Two’s value dropped by nearly $3 billion after the delay of GTA VI, MONOPOLY GO! generated over $5 billion in revenue, and the creators of Royal Match and Royal Kingdom received substantial investments — here’s a rundown of the key events in the gaming industry over the past weekend.
Premium Neural networks May 2

Generative AI has finally become the industry standard

One of the most significant revolutions in video game development over the past decade unfolded without much fanfare. While two years ago, generative AI could still be considered a toy, today it is a working standard in the industry.
News May 2

The Epic Games Store will not charge a commission if a game earns less than a million dollars a year

Starting June 2025, the Epic Games Store will change its payment policy. From now on, the store will not take a share from sales if they are less than one million dollars.
News May 2

In the US, Apple was prohibited from taking a commission on sales made outside the App Store

A significant development has occurred in the longstanding legal battle between Apple and Epic Games. An American court has issued a ruling that mandates Apple to immediately stop charging commissions on payments made outside its app store.
News May 1

Microsoft has significantly increased prices for its consoles, peripherals, and games. In some cases, the rise exceeded 25%

Microsoft Corporation announced a new pricing policy. According to it, global prices for all latest-generation Xbox consoles increased starting May 1. Additionally, prices for some games developed by Microsoft gaming studios will rise as the Christmas season approaches.
News April 30

Malik Khatazhayev: “If the court grants the claim, the company will transfer to the ownership of Rosimushchestvo”

The owner of “Lesta Games,” Malik Khatazhaev, made an official statement in connection with the accusations of extremism and the demand to seize his group of companies.
News April 30

Sergey Orlovsky announced the release of the “Blitzkrieg” source code as open source

Great news for vintage enthusiasts. On GitHub, the source code of the iconic World War II strategy game “Blitzkrieg” has been made available.
Premium Industry April 30

Dossier on studios by Blizzard veterans (2020–present): from AAA curator and indie publishers to new RTS and extraction RPG

We continue our story about studios founded by former employees of Blizzard Entertainment. Since 2020, at least two dozen such companies have emerged, collectively raising over $200 million. They are all led by industry veterans, but most teams have not yet succeeded in releasing anything noteworthy.
News April 30

Scopely is still the largest mobile publisher by IAP revenue in the West, but the earnings from its games fell by 48% in the first quarter

The analytics service AppMagic has compiled a top-10 list of the largest mobile game publishers in terms of net IAP revenue in major Western markets* for the first quarter of 2025. As was the case last year, the list is topped by Scopely.
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