All publications by tag «Ubisoft»
Media: the Mario + Rabbids sequel, which did not meet Ubisoft’s expectations, is actually selling well
A year ago, Ubisoft reported that Mario + Rabbids: Sparks of Hope sold worse than expected at the start. Nevertheless, sources of the Video Games Chronicle portal claim that sales of the game for the debut year are comparable to sales of the commercially successful original.
A pop-up advertisement with Assassin’s Creed Mirage appeared in Assassin’s Creed Odyssey. UPDATE: Ubisoft has stated that this is a technical error
Ubisoft started promoting Assassin’s Creed Mirage with pop—up ads in another part of the series – Assassin’s Creed Odyssey. The network noticed that banners now appear during the game with an offer to buy Assassin’s Creed Mirage at a discount in honor of Black Friday.
Microsoft, Electronic Arts and a number of other large companies have been sued — their games are addictive
In the USA, a lawsuit was filed against Microsoft, Ubisoft, Electronic Arts, Epic Games and some of their affiliated studios. The companies were accused of making games too exciting and aggressively monetizing them in order to earn as much as possible.
Rainbow Six Mobile has 17 million pre-registrations
The Rainbow Six Mobile tactical shooter has not yet been released, but it has already attracted a large number of gamers. According to the head of Ubisoft Yves Guillemot, the Android version of the game alone has collected 17 million pre-registrations.
Ubisoft will get the rights to distribute Activision Blizzard games in cloud services
Microsoft has signed an agreement with Ubisoft allowing it to distribute Activision Blizzard games through the cloud. As the corporation hopes, it will convince the British regulator to approve the deal with Activision Blizzard.
Axios: The authors of the cancelled sequel Immortals Fenyx Rising were inspired by Elden Ring and The Legend of Zelda: The Wind Waker
Journalist Stephen Totilo from Axios shared new details about the cancelled sequel Immortals Fenyx Rising from Ubisoft. To do this, he talked with people familiar with the development of the project.
Analyst: for success, Skull and Bones must earn at least $300 million at the start
The development of Skull and Bones is expensive for Ubisoft. In order for the company to consider the launch of the game a success, the pirate action on the release should fetch at least $ 300 million. This assessment was shared by analyst Roberto Serrano.