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A good game is no longer enough: how to advance on social media and UGC platforms in 2026

Have you ever heard the claim that a good game will inevitably find its audience? It might have held true in 2016 when there were only 4,600 games released on Steam throughout the entire year. Meanwhile, in just the first three months of 2026, according to SteamDB, there have already been 5,700 releases. This density has turned the industry into a battle royale, where merely having a good game is no longer enough. Additionally, it…
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Three Stages of Bloober Team’s Evolution: How the Business of the Polish Studio Intends to Become a Leader in the Horror Genre

The history of Bloober Team is distinctly divided into three periods, each representing the company’s pursuit of a new level. We have prepared an in-depth analysis of the Polish studio’s business, highlighting the key principles, development approach, financial aspects, and ambitions for creating games with sales reaching 10 million copies.
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Do press reviews, player feedback, and online opinions affect the value of securities

The stock market does not exist in a vacuum. Yet, from the outside, the reasons behind the stock price of a particular company can be unclear. However, this is not always the case. There are instances where a direct connection can be traced. These are the cases we decided to recall, while also clearly answering the question of whether there is a link between how a game is received and its publisher’s stock market value.