Industry April 25, 2017 Rami Ismail: the industry hears only the successful Is it true that the gaming industry gives a podium only to selected and successful developers? This issue was raised on the last day of Reboot Develop as part of an informal session with Rami Izmail (Nuclear Throne, Ridiculous Fishing).
Industry April 25, 2017 Blizzard is working on a new mobile project (?) The author of Hearthstone and Overwatch may be preparing his second mobile game. The company is looking for a programmer who will create development tools for a gaming mobile.
Industry April 22, 2017 Cliff Blesinski: “AAA blockbusters are expensive and unpredictable” Game designer Cliff Bleszinski believes that high-budget AAA titles are leading the gaming industry to a dead end.
Industry April 21, 2017 Why did Supercell abandon the traditional management model? Ilkka Paananen, the founder of Supercell, explained why he chose a “cellular” management model for his company in his report at the Roviocon 2017 conference in Helsinki.
Industry April 20, 2017 Ilyon Dynamics games have been downloaded more than 100 million times Mobile games of the Israeli developer Ilyon Dynamics have been downloaded over 100 million times.
Industry April 20, 2017 The turnover of the Russian MMO games market increased by 2 in March% Russian gamers spent 2% more on MMO for PC in March 2017 than a month earlier.
Industry April 20, 2017 74% of the copies of games sold in the USA are digital According to the annual report of the Entertainment Software Association (ESA), in 2016, digital copies accounted for 74% of the total number of video games sold in America.
Industry April 19, 2017 Ubisoft to open two new studios in Europe Ubisoft has announced the opening of offices in Bordeaux, France, and Berlin, the capital of Germany.
Industry April 19, 2017 Ridley Scott’s company has opened a VR division The RSA film company announced the creation of a VR division that will create VR and AR content.
Industry April 18, 2017 In Finland, the growth of the gaming industry has slowed down The Finnish gaming industry has slowed down after several years of rapid development.
Industry April 18, 2017 Crytek’s Shanghai office closed due to bankruptcy (?) According to insider information, the Shanghai branch of Crytek is closed due to lack of money to pay for the rental of premises.
Industry April 18, 2017 Report from Spb Gamedev Meet-up On April 9, the Spb Gamedev Meet-up was held at the headquarters of the VKontakte social network. The issuing editor App2Top.ru with a story about how it was.
Industry April 18, 2017 Tencent plans global launch of Steam competitor (?) It was reported that the owner of Riot Games and Supercell announced the worldwide release of the digital game distribution service WeGame.
Industry April 17, 2017 Tim Shafer: the launch of the game rarely meets expectations The head of the Double Fine studio, Tim Schafer, advised novice indie developers not to place high hopes on the first day of sales of their games.
Industry April 17, 2017 The main thing for the week (April 10 – 16) Briefly about the most important materials of last week in our traditional digest.
Industry April 17, 2017 Streaming helps to identify the strengths of new games The head of the streaming division of the publisher Devolver Digital, JM Specht, explained how a game project can benefit from streams and letsplays.
Platforms April 14, 2017 Wildlands topped the March PS4 chart in the US Sony has presented the chart of the most downloaded games in the American PlayStation Store for March of this year. The top was headed by Tom Clancy’s Ghost Recon Wildlands from Ubisoft.
Industry April 14, 2017 The most downloaded and profitable mobile games in March App Annie has published lists of the most popular and profitable mobile games in March 2017. Dragon Nest and Ballz were among the most successful projects of the month.
Industry April 14, 2017 The MAU of the Facebook Messenger service has reached 1.2 billion The monthly active audience of the Facebook Messenger messaging service has reached 1.2 billion,” said the head of the project, David Marcus.
Industry April 13, 2017 In the first 10 days on Instant Games, the game received 1.2 users The developer of three-in-a-row Smiley Cubes on the Facebook Instant Games platform received 1.2 million new users in the first 10 days. The game has a positive retension dynamics.