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Developers and Publishers – New IPs: Why Studio Brands and Their Reputation Are Becoming More Valuable Than Individual Franchises

Most companies have traditionally considered the brands they’ve created or acquired in the past to be their most valuable assets. However, nowadays, what’s more important may be what they are capable of achieving in the future. The release of Gears of War: E-Day is an excellent opportunity to discuss how individual studios are transforming into independent and far more valuable IPs.
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“In Our Team, We Have an AI Agent”: How Game Studios Entrust Entire Processes to AI and What Problems They See in Its Use

The editorial team at App2Top has repeatedly approached developers for opinions on neural networks and received the most polarized responses. From “it’s random that desperately needs human intervention” to “soon AI will create a grand hit for me.” To find out what is closer to reality, we’re discussing with representatives from MidHard, Beresnev Games, Playkot, and other studios.
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Analysis of the EU Kids Act: Instead of banning games for children, the EU proposes to change the rules for their design and operation

Concerns about a ban on online games for children under 15 in the European Union have not been confirmed. However, the proposed legislation does suggest rather strict regulations. We reviewed the published documents and figured out how the EU aims to transform “child protection” from a safety function into a part of product design.
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The Totoki Era: How a Stricter Risk Management System Changed PlayStation — Including in the Context of PHYSINT

The “divorce” between Kojima Productions and PlayStation raised many questions. One of them being — can a corporation simultaneously act as a patron for independent creators while adhering to the rules of large public business? Today, we will trace the transformation of Sony’s strategy, which within a few years has radically changed its decision-making system and approach to investments and capital management.
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Wardogs Corporate Behind the Scenes: Why the Business Story of Bulkhead Is a Valuable Case for the Industry

With more than 1 million copies sold at launch, Wardogs is positioned alongside the top releases of 2026. However, behind it lies a lengthy corporate history that is arguably more intriguing than the game itself. Today, we will trace the 12-year journey of the English studio Bulkhead, including mass layoffs, the threat of closure, a risky MBO, and analyze the components of their new project’s success.