Industry November 9, 2018 In Belgium, three mobile games from Square Enix were banned at once Three Square Enix mobile titles are about to be blocked in Belgium. The reason is the presence of loot boxes in these games.
Industry November 9, 2018 Germany has allocated €50 million for a fund for game developers The German authorities have allocated €50 million from their budget to create a fund for the development of game development. For the first time, the German gaming industry received support at the federal level.
Conferences November 9, 2018 Video: Playrix about a distributed team A report by Yulia Krylova from Playrix. Yulia spoke about why Playrix chose a distributed structure. What is the difference between this approach and classic office work and outsourcing? What you should pay attention to if you decide to repeat the Playrix experience.
Industry November 9, 2018 Activision Blizzard lost 7% of revenue in the third quarter Activision Blizzard reported for the 3rd quarter of 2018. The verdict is disappointing: in July-September, the company’s revenues fell by 6.8% year-on-year.
Industry November 8, 2018 Wargaming has announced a paid MMO inspired by Diablo Diablo 4 has not even been announced yet, and the Wargaming Alliance is already in a hurry to introduce its potential competitor to the world. In 2019, the publisher will release Pagan Online from Serbian developer Mad Head Games.
Industry November 8, 2018 devtodev: “There was no good course on game design in Russian. Now there is” Vasily Sabirov, a leading devtodev analyst, spoke about the company, training initiatives, working with partners and behavioral economics in an interview with Mobio Talks.
Industry November 8, 2018 Take-Two: “Cloud streaming lacks a convenient business model” Take-Two shares Capcom and Ubisoft’s interest in the cloud streaming market, but does not yet see a business model suitable for publishers on it.
Development November 8, 2018 How Empires were Created: Obsidian’s Experience in Creating Worlds for RPG How is the work on creating fictional universes in the studio that gave the world Pillars of Eternity and Tyranny, told the narrative designer from Obsidian Alex Skokel (Alex Scokel).
Conferences November 8, 2018 Video: prospects of mobile marketing according to Google Presentation by Olesya Kozlovskaya and Arseniy Alikhanov from Google. The speakers highlighted the main trends that flashed especially brightly in 2018 – hyper-casual, automation, creatives, machine learning.
Industry November 7, 2018 Evening digest: Arena of Valor and DeNA, revenue from subscriptions What we didn’t have time to write separately for November 7: Arena of Valor will publish DeNA in Japan, the quarterly revenue of game subscriptions is $273 million.
Industry November 7, 2018 The Minister of Education of the Russian Federation wants to limit the time working with gadgets, and the ombudsman compares games with drugs The Minister of Education of the Russian Federation Olga Vasilyeva supported the Chinese experience in regulating the time that schoolchildren spend on electronic devices, and the Commissioner for Human Rights for the Russian Federation Tatyana Moskalkova called gambling a problem of today.
Industry November 7, 2018 Glu almost went to zero thanks to a game about home design and baseball simulators The last years of the developer Kim Kardashian: Hollywood were not the most successful. At least since the end of 2016, Glu Mobile has not had a quarter that would not end in losses. But the situation may change very soon.
Industry November 7, 2018 Riot Games sued for sexual discrimination Riot Games will have to answer in court to its own employees. The participants of the League of Legends project filed a class action lawsuit against the studio, accusing it of sexual discrimination. They complain about the developer’s violation of California labor laws and demand monetary compensation for moral harm caused.
Vacancies November 7, 2018 Vacancies of the week (November 7) Wanted: artist in Belka Games, project lead in Awem Games and lead designer of Alternativa Games.
Conferences November 7, 2018 Video: Belka Games on how to grow income from the game Report by Yuri Krasilnikov from Belka Games. The speaker told about the game “Watchmaker”, which now has a “second youth” after 5 years since its launch.
Industry November 7, 2018 Selling user data is a new way to monetize games A large number of downloads does not necessarily mean a large cash register. Some game developers solve this issue by introducing advertising. But there are other options. For example, selling user data.
Industry November 6, 2018 Evening digest: Square Enix and purchases, new clothes from Deca Games, Ubisoft under fire About the main thing for November 6: Square Enix acquired 20% of Bulkhead Interactive studio, Deca Games bought the Finnish game Zombie Catchers, Rainbow Six Siege was delayed due to the release in China on Steam.
Industry November 6, 2018 Tencent will limit the playing time for children to one hour, and for teenagers — two Children in China have been blocked from having round-the-clock access to games. According to The Wall Street Journal, Tencent will soon introduce time limits on gaming sessions for Chinese minors.
Industry November 6, 2018 Activision Blizzard shares sank 6.7% after the announcement of Diablo Immortal The gaming community’s criticism of Blizzard’s new game has seriously affected the value of its securities. Before the announcement, $68.9 was given per share. By Monday evening, it was already $64.8.
Industry November 6, 2018 Capcom will move its games to the cloud. She was convinced by the experiment with Resident Evil 7 Capcom will continue to release “cloud versions” of its games. The company considers this direction promising.