Industry April 19, 2017 Ridley Scott’s company has opened a VR division The RSA film company announced the creation of a VR division that will create VR and AR content.
Development April 19, 2017 The authors of The Witcher are looking for mobile developers Polish CD Projekt RED has opened vacancies for employees with skills in developing games for iOS, Android and Windows Phone 8.
Money April 19, 2017 Netmarble is preparing to spend $4.4 billion on studios and franchises South Korean Netmarble Games Corp announced the preparation of a target budget of 5 trillion won ($ 4.4 billion) for the acquisition of new studios and intellectual property.
Platforms April 18, 2017 About the most important thing from the opening of F8 On April 18, F8, a Facebook event for developers and partners, started. About the most important announcements of his introductory presentation – in our material.
Vacancies April 18, 2017 Vacancies of the week (April 18) We continue the weekly publication of selected vacancies. Their selection makes for App2Top.ru Tanya Evdokimenko, HR and recruiting expert.
Games April 18, 2017 Release of the Day: Tempest A pirate game has been released on the App Store and Google Play Tempest. We are looking at the project.
Games April 18, 2017 Domestic War Robots gathers up to 65 thousand players at the same time The number of one-time participants in the matches of the Russian mobile action War Robots reaches 65 thousand people.
Industry April 18, 2017 In Finland, the growth of the gaming industry has slowed down The Finnish gaming industry has slowed down after several years of rapid development.
Marketing April 18, 2017 Facebook has changed its approach to evaluating mobile app ads Facebook has stopped counting the total number of mobile app downloads as an indicator of the success of advertising on its platform.
Industry April 18, 2017 Crytek’s Shanghai office closed due to bankruptcy (?) According to insider information, the Shanghai branch of Crytek is closed due to lack of money to pay for the rental of premises.
Industry April 18, 2017 Report from Spb Gamedev Meet-up On April 9, the Spb Gamedev Meet-up was held at the headquarters of the VKontakte social network. The issuing editor App2Top.ru with a story about how it was.
Games April 18, 2017 100 thousand copies of Bayonetta sold on Steam in the first week The Bayonetta action game sold more than 100 thousand copies in its first week on Steam.
Money April 18, 2017 IGT sells Double Down Studio for $825 million The manufacturer of slot machines International Game Technology has sold the studio-developer of social casinos Double Down Interactive to South Korean DoubleU Games for $825 million.
Industry April 18, 2017 Tencent plans global launch of Steam competitor (?) It was reported that the owner of Riot Games and Supercell announced the worldwide release of the digital game distribution service WeGame.
Marketing April 18, 2017 How to test art correctly? Why do we need a split art test and how to conduct it correctly, – says marketing analyst at Kongregate Heather Gainer (Heather Gainer).
Games April 17, 2017 The authors of Legend of Grimrock have opened a new studio Employees of the Finnish studio Almost Human, known for the indie role-playing game Legend of Grimrock, founded their own company Alt Ctrl Ninja.
Industry April 17, 2017 Tim Shafer: the launch of the game rarely meets expectations The head of the Double Fine studio, Tim Schafer, advised novice indie developers not to place high hopes on the first day of sales of their games.
Games April 17, 2017 Electronic Arts refuses season tickets for DLC Star Wars: Battlefront 2 following Titanfall 2 and Mass Effect: Andromeda will not receive a season pass for future DLC. Instead, EA promised users “something different.”
Industry April 17, 2017 The main thing for the week (April 10 – 16) Briefly about the most important materials of last week in our traditional digest.
Industry April 17, 2017 Streaming helps to identify the strengths of new games The head of the streaming division of the publisher Devolver Digital, JM Specht, explained how a game project can benefit from streams and letsplays.