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Other August 30, 2013

Mixamo startup has simplified the task of 3D character animation

The company has launched the Face Plus service, which allows developers to “animate” game characters. To do this, you just need to sit in front of the webcam so that the program can copy your facial expressions.
Other August 30, 2013

White Nights 2013: Renren Games about the Chinese market

At the White Nights: Mobile Games Conference, Martin Ma, Vice President of Strategy and Investment at Renren Games, told how to make a profit from games in China.
Industry August 30, 2013

Supercell about development

Supercell is confident that the release of a new title should be preceded by hundreds of hours of game time, which the developer himself will spend on it.
Other August 29, 2013

74% of American moms play games

ESA found that three-quarters of moms in the U.S. spend their time playing video games. Moreover, 65% of mom gamers prefer to use mobile devices for games. 
Industry August 29, 2013

100 Unity applications are installed every second in the world

The head of Unity, David Helgason, revealed some figures at the Unite 2013 conference in Vancouver. According to him, every second users of mobile devices install about 100 applications on the Unity engine, i.e. an average of 10 million per day.
Other August 29, 2013

Casual Dueling games

Colleagues!Please tell me such free-play online games that would be: — based on synchronous dueling mechanics; — made in cartoon technique and would appeal to a wide audience.A small comment: for example, the Legend: The Legacy of Dragons — it is made on the basis of duels, but about magmars, elementals and other obscenities that disgust many; A cheerful farmer is cute and funny, but without duels.
Other August 29, 2013

Autodesk has launched a lite version of Maya for mobile developers

The “lightweight” package costs four times less than the full version. All its key features for creating game models are preserved. 
Other August 29, 2013

Terraria is out on iOS

The mobile version of the indie hit Terraria has finally appeared in the App Store. 
Other August 29, 2013

Will it become easier to develop indie games with GameBrain?

GameBrain has launched a beta version of a new platform to help independent developers.
Other August 29, 2013

Facebook has released a new SDK for Unity

Another news from Unity 2013. Facebook has launched a new SDK that solves a number of problems of porting Unity games to the social platform.
Other August 29, 2013

Unity will publish games

Unity will soon become a publisher of games, and will also launch its own cross-advertising grid. 
Other August 28, 2013

White Nights 2013: MoPub about Real Time Bidding

The head of the European branch of MoPub, Paul Childs, at the White Nights: Mobile Games Conference, told how to increase revenue with the help of Real Time Bidding.
Other August 28, 2013

The announcement of Frosty Forest Days took place

On August 31, a conference on the development of mobile games Frosty Forest Days will open in Novosibirsk Akademgorodok.
Other August 28, 2013

Google invests in Kabam

Kevin Cho’s company found high patrons: the names of venture funds that bought part of its shares last July became known. Google Ventures is one of them. 
Other August 28, 2013

Dead souls of mobile stores

Most applications are dead souls. They are remembered only when they count the number of programs available in the stores. 
Other August 28, 2013

King sued 6waves

The authors of Candy Crush Saga accuse competitors of copying two of their extremely popular games.
Other August 28, 2013

Amazon offers to sell its products inside apps

The American retail giant Amazon has introduced a new method of monetization of applications – Amazon Mobile Associates API.
Other August 27, 2013

White Nights 2013: Fish Labs about console games on mobile platforms

At the White Nights: Mobile Games Conference, the executive director of FishLabs, Michael Schade, spoke about whether it is worth porting console games to mobile platforms.
Industry August 27, 2013

Jelly Splash downloaded 1 million times in 6 days

In six days since the launch of Jelly Splash on iPhone and iPad, the game has been downloaded more than 1 million times. This is the best result in the entire history of Wooga.
Other August 27, 2013

Google has banned encouraging users for rating

The new rules for publishing applications prohibit advertising in notifications, and also prohibit encouraging users with virtual currency for rating. 
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