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Industry November 28, 2013

Windows Phone Support will double next Year

Strategy Analytics has published the results of a survey of 1,600 mobile app developers. More than 32% of respondents intend to support Windows Phone in 2014, which is 2 times higher than this year.
Statistics November 28, 2013

Research2guidance assessed the market of multiplatform applications

The authors of the latest research2guidance report drew attention to the potential of using cross-platform tools and provided relevant statistics, estimating the market at $2.4 billion.
Development November 28, 2013

Mechanics of midcore games: Part 2

A couple of weeks ago, we started publishing translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the second part, it’s about user retention.
Other November 27, 2013

By 2014, tablets will occupy 50% of the personal computer market

2014 may be a turning point for the market. According to Canalys, it is at this time that tablets will account for half of the global supply of personal computers.
Industry November 27, 2013

Apple has optimized the App Store search algorithm

Apple has adjusted the App Store search engine to correct minor errors, typos and incorrect placement of spaces.
Other November 27, 2013

Google told how to succeed on Google Play

At the last Vas Forum conference, Dmitry Martynov from Google shared the secrets of successful applications.
Other November 27, 2013

Angry Birds Go! released in New Zealand

The first information about the Finnish Angry Birds Go project! it appeared back in June 2013. The announcement was followed by a short August teaser trailer and just a few months later the game appeared in the New Zealand App Store. This is reported by Toucharcade.
Other November 27, 2013

Fiksu: the cost of a loyal user has stabilized

Fiksu representatives tried to figure out how the release of the iPhone 5S and iPhone 5C affected the mobile application market.
Other November 26, 2013

During the holiday season, user acquisition costs will increase

SuperData, an American research company, reports that the cost of acquiring users has exceeded the average income that developers of games for tablets and smartphones receive.
Statistics November 26, 2013

Infographics: How much time do device users spend on games

Smashing Ideas, a division of Random House, has published a report according to which about half of American smartphone owners spend about 200 hours a year on mobile games.
Other November 26, 2013

5 reasons for the success of Finnish games on iPad

Forbes magazine published a small note explaining the reasons for the success of Finnish mobile games for iPad. After the games Oceanhorn, Angry Birds Star Wars 2 and several Supercell projects took the first place in the list of the most popular iOS tablet games in the United States, many began to think about the secret of Finnish entertainment.
Industry November 26, 2013

LINE has more than 300 million users worldwide

Japanese messenger LINE has added another 100 million users in just 4 months. Now the company intends to raise 500 million by the end of 2014.
Other November 25, 2013

How to achieve box office success?

Monetization is the very word that keeps developers in constant suspense. To better understand this issue, we suggest considering the opinions of experienced representatives of the gaming industry.
Other November 25, 2013

Google Play starts promoting tablet games

The administration of the Google Play Store mobile software store has finally begun to take tablets seriously. Android Police reports that the Google Play Store now only shows tablet-optimized programs when you enter the store from a tablet computer.
Other November 25, 2013

Video previews have appeared in the App Store

Apple has added a video to the product page in the App Store. A similar honor was awarded to the game Clumsy Ninja, which is advertised with a minute trailer.
Industry November 25, 2013

Exclusive: the deadline for submitting applications to GameFounders is already close

GameFounders is the first company dedicated to accelerating the growth of gaming industry startups in Europe. App 2 Top talked to her co-founder Kadri Ugand during their demo day at the Slush conference in Helsinki.
Other November 24, 2013

The service pays from 10 rubles for installing the application on iOS

Good afternoon, Colleagues and friends!
Other November 23, 2013

I-Free company has introduced new features of the mobile NFC application “Wallet”: remote issuance of contactless payment cards for public transport and coupon service

November 7, 2013 – Moscow, Russia – I-Free company has introduced new features of the built-in mobile application “Wallet”: remote issuance of contactless transport cards that allow paying for public transport in 11 cities of Russia with one touch of the phone, as well as coupon service.
Other November 22, 2013

InMobi revealed the main trends in advertising games

A brand new App Insight Report for the third quarter of 2013 from InMobi has been published. The document names the most interesting current trends in the modern mobile entertainment advertising market.
Other November 22, 2013

Audio meditation without stress

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