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Games March 27, 2014

Kongregate has released a mobile game based on Game of Thrones

Following the release of the browser strategy Game of Thrones: Ascent on Facebook, Kongregate launched the game on the App Store.
Industry March 27, 2014

King tests game mechanics on the web

The British company is not having the easiest time right now – it receives most of its revenue from one game, whose popularity is beginning to fade. That’s why King needs a new hit. If it doesn’t, the stock price will continue to fall. 
Games March 27, 2014

Monument Valley will appear on iOS in April

Without five minutes, the cult adventure game Monument Valley, inspired by Escher’s works and the game Fez, will be released on the digital shelves of the App Store and Google Play in a week.
Money March 27, 2014

The Japanese mobile games market has reached $5.4 billion

The Japanese mobile games market grew by 178% last year compared to 2012. The market volume is estimated at 546.8 billion rubles ($5.4 billion), according to CyberZ marketing and advertising agency.
Money March 27, 2014

King shares fell 15.56% in early trading

King held an initial public offering, during which it raised about $500 million. 22.2 million shares were sold, the capitalization of the entire company was $7.1 billion.
Platforms March 27, 2014

Facebook – 1 billion mobile users

During a press conference dedicated to the purchase of Oculus VR, Mark Zuckerberg said that last week the number of users of the mobile version of the social network reached 1 billion people. 
Digests March 26, 2014

Review of the industrial press (26.03.2014)

The fuss over Oculus Rift, the first figures from the Chinese Global Mobile Game Conference 2014, a few figures from Wargaming and Facebook – all this in our detailed review of the industrial press for Wednesday, March 26.
Platforms March 26, 2014

Game Insight: we have 5 million users on Windows 8 and Windows Phone 8

Yesterday, at the App Summit 2014 conference, it became known that the user base of three Game Insight games released as separate distributions for Microsoft platforms totals 5 million.
Industry March 26, 2014

Double Fine will help indie

The studio Double Fine, which created Psychonauts and Broken Age, has announced the start of publishing activities focused on indie developers.
Industry March 26, 2014

Zeptolab – for free “candy”

Our compatriots from Zeptolab prepared to fight back against King in order to repel the patent claims of this company for the word “candy” in Europe.
Platforms March 26, 2014

Why did Facebook buy the creators of Oculus Rift?

Tonight, Mark Zuckerberg announced the purchase of Oculus VR startup for $2 billion. Editorial Office App2Top.ru She told why Facebook needs virtual reality glasses, as well as what John Carmack thinks about the deal.  
Conferences March 25, 2014

Winter Nights 2014: Dentons Report

A report by Vladislav Arkhipov from Dentons at the Winter Nights 2014 conference.
Industry March 25, 2014

Nekki: “to make it better, it is necessary not to add, but to throw away”

This week, the Moscow-based company Nekki is releasing Shadow Fight 2 on Android. In connection with this event, we talked with the authors of the game about the industry, clones, technologies, as well as about old and new projects of the company. 
Games March 25, 2014

Mobile Trials Frontier is just around the corner

Ubisoft announced that Trials Frontier will be released on iOS on April 10 (the game will appear on Android devices a little later). 
Conferences March 25, 2014

GDC 2014: Results

24 thousand developers attended a conference held last week in San Francisco.
Conferences March 24, 2014

Winter Nights 2014: Opera Report

A report by Sandra Ilyina from Opera at the Winter Nights 2014 conference.
Development March 24, 2014

GDC 2014: Post-Mortem Puzzle & Dragons

During the Game Developers Conference in San Francisco, Kazuki Morishita, President and CEO of GungHo, spoke about the creation of Puzzle & Dragons.
Conferences March 21, 2014

Winter Nights 2014: HasOffers Report

HasOffers report on the Mobile App Tracking platform at the Winter Nights 2014 conference.
Development March 21, 2014

GDC 2014: the authors of Badland told how they tried to make money on their hit

As part of the report at GDC, the executive director and programmer of Frogmind studio Johannes Vourinen told about how much one of the most “Oscar-winning” mobile games of last year earned.
Industry March 21, 2014

Flappy Bird turned out to be a clone of a game named Flappy

As soon as Dong Nguyen announced that he intended to return Flappy Bird to the App Store, the American company Ultimate Arcade Inc. announced: she will do everything to prevent the game from returning to the store.
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