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Industry June 30, 2015

Bethesda: We didn’t want to be lynched

Pete Hines, Vice president of marketing and PR at Bethesda, told why Fallout Shelter was released simultaneously with the announcement of Fallout 4 and what awaits the project next.
Games June 30, 2015

The Pokemon Company makes a “three-in-a-row” in the Pokemon universe

The Pokemon Company Corporation, mainly engaged in the development and promotion of the label of the same name and affiliated with Nintendo, announced a mobile match-3 with Pokemon.
Games June 30, 2015

Mojang closes Scrolls

The authors of Minecraft have announced the upcoming termination of the development and support of the card collectible game Scrolls.
Marketing June 30, 2015

Fiksu: the number of downloads from the App Store decreased in May

The American marketing agency Fiksu reports that the number of app downloads from the App Store fell in May.
Games June 30, 2015

A new trailer for Dungelot: Shattered Lands has appeared

The Russian Red Winter team shared a new trailer for the game Dungelot: Shattered Lands during the E3 conference.
Conferences June 29, 2015

Winners of Indie Game Cup 2015 are named

As part of the White Nights conference that ended recently, the participants of the Indie Game Cup 2015 were awarded. The main stars were three games: Lost Socks Naughty Brothers, Perils of Man and Karma. Incarnation 1.
Digests June 29, 2015

What happened last week (06/22/2015 – 06/28/2015)

About the central events and the main materials of last week.
Marketing June 29, 2015

Cheetah Mobile launches advertising platform

The Chinese company Cheetah Mobile announced the launch of a mobile advertising platform for games and applications.
Games June 29, 2015

A mobile game with singer Demi Lovato is about to be released

Publisher and developer Pocket Gems will release a mobile game with American singer Demi Lovato (Demi Lovato). Information about this appeared on the Pocket Gems Facebook page.
Games June 29, 2015

Fallout Shelter is played 70 million times a day

The number of gaming sessions in Fallout Shelter, Bethesda’s debut mobile project, reaches 70 million per day. Information about this appeared in the official blog of the studio.
Conferences June 29, 2015

Playkot: players should be divided according to how they pay, not how much

During the White Nights 2015 conference, Playkot studio game designer Yulia Musienko told how to segment players by payments, using the example of the game SuperCity.
Platforms June 27, 2015

Vkontakte announced the relaunch of the mobile gaming platform

One of the largest social networks in Russia is going to restart its platform for mobile games this summer,” Mikhail Boldov, VK product manager, said at White Nights 2015.
Conferences June 26, 2015

Playrix: A sample for a shareware game – a vertical series

Game designer Evgeny Danilov from Playrix shared what you should pay attention to when creating a plot for a game, and how a vertical series differs from a horizontal one.
Marketing June 26, 2015

Facebook: Everyone can be successful today

Facebook’s Chief Communications Officer in the EMEA region, Akin Babayigit, at the White Nights 2015 conference, based on App Annie data, noted that even a very miniature company can be a leader in the modern market.
Other June 26, 2015

Playrix: the plot is a system of reference points for the player

At White Nights 2015, Playrix game designer Evgeny Danilov talked about what the plot is and why it is needed in the game.
Industry June 26, 2015

flaregames: Royal Revolt 2’s ARPDAU in South Korea turned out to be 3-4 times more than in the USA

At the launch of Royal Revolt 2 on the Korean market, none of the expectations of flaregames came true, studio co-founder Georg Broxtermann said at White Nights 2015.
Other June 26, 2015

Google: porting projects to Android TV requires a minimum of effort

During the Winter Nights 2015 conference, Natalia Efimtseva, a Google speaker, spoke about the features of porting games to Android TV.
Industry June 26, 2015

Wooga talked about how to properly promote a mobile game before release

Hidden’s PR campaign, aimed at a casual audience, should take 3-4 months,” Stefano Sandri said during his speech at White Nights 2015.
Games June 25, 2015

PopCap has released an “educational” version of Plants Vs. Zombies 2

PopCap studio together with GlassLab has created an educational mobile game in the setting of Plants Vs. Zombies 2.
Industry June 25, 2015

Fishlabs studio will release a midcore game together with the developers of Angry Birds Epic

German studios Fishlabs and Chimera Entertainment have announced a collaboration. The two companies will jointly develop a midcore mobile game.
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