Gameloft told about its fighting game, what game designers need to read, what games the press likes – this and much more in our traditional digest.
Gameloft about Gods Of Rome: “first we wanted to make a game about gladiators”
At the end of December, Gameloft released the mobile fighting game Gods Of Rome. We talked about the game economy and asynchronous PvP with project manager Eduardo Oriza Seral.
What should a game designer read?
About what should (or should not) read if you decide to become a game designer, App2Top.ru told by Artur Ostapenko, Svyatoslav Torik, Andrey “Krank” Kuzmin, Leonid Sirotin, Ilya Yeremeev and Dmitry Nozhnin.
Five types of games that the press loves
Experts of the Chartboost advertising network told what projects the press likes.
Orc Work: On Apple TV, UX will be the main problem for most projects
The St. Petersburg studio Orc Work is currently working on its second game – the role-playing battler Evilibrium II. A closed alpha testing of the project has recently started. In this regard, we talked with the producer of the team about preparing the game for release.
Details: how the authors of Candy Crush Jelly Saga implemented a hiking strategy in their game
A week ago, the world launch of the new three-in-a-row from King – Candy Crush Jelly Saga took place. The main surprise of the project is one of the mechanics that turns the game into a turn-based tactic.
Aprenita: loans to developers up to $500 thousand
How exactly does the service of fast target credits for the release of Aprenita games work, – App2Top.ru the co-founder of the startup Sergey Kovalenko told.