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Conferences November 2, 2016

Casual Connect Tel Aviv 2016: the author of Pirate Kings told how to make prototypes correctly

How much time to spend on creating a prototype, what graphics to use and how to playtest it, – he told Ron Rejwan, Co-founder and CEO at Jelly Button, at the Casual Connect Tel Aviv 2016 conference.
Conferences November 2, 2016

Casual Connect Tel Aviv 2016: Tencent spoke about the situation in the Chinese market

During the Casual Connect Tel Aviv conference, Jex Li from Tencent told what the Chinese market of PC games, mobile games and applications looks like. And he shared what projects need to be done to achieve success on this market.
Industry November 2, 2016

Unity has launched its own labor exchange

Finding a Unity developer will soon become very easy. The authors of the engine have launched an open beta of Unity Connect, a search service for Unity specialists, as well as developers of games and VR/AR projects.
Industry November 2, 2016

Google’s virtual reality glasses will go on sale on November 10

The new virtual reality from Google is very close. The Internet giant shared the price and the date of the Daydream View, its new virtual reality glasses, on sale.
Industry November 2, 2016

Valve tightens requirements for screenshots on Steam

A major Steam update is coming soon. Valve recommends that developers prepare for it and work on screenshots for games so that they can then be shown on the store’s homepage.
Industry November 2, 2016

Facebook has launched the Gameroom gaming platform

Steam has a competitor from Facebook. The social network has announced the launch of a beta for developers of a platform on which you can run not only Flash and HTML5 games, but also native projects.
Money November 1, 2016

Thematic event increased Pokémon GO revenue by 133%

The in-game event allowed Pokémon GO to increase daily revenues from $2 million to $4.6 million.
Marketing November 1, 2016

Steven Seagal became the face of the World of Warships advertising campaign

Today, on November 1, a large-scale advertising campaign of the game World of Warships from the St. Petersburg division of Wargaming has started. The face of the campaign was actor Steven Seagal.
Industry November 1, 2016

In Latin America — more than 110 million paying players

The Latin American gaming market will earn about $4.1 billion in 2016. This is 20% more than a year earlier. 110 million gamers pay for games in this region.
Industry November 1, 2016

Casual Connect Tel Aviv: when will Ovivo and the new Buka project be released

As part of the Casual Connect Tel Aviv indie conference, we talked with the Russian IzHard team and found out why Ovivo, which has collected so many prizes, is still not in stores. And we also managed to find out what’s next for Buka. And no, it’s not “Vasily Ivanovich and Petka”.
Marketing October 31, 2016

The average check in MMO games on PC in Russia in September increased by 5%

The turnover of the Russian “desktop” MMO market fell by 13% in September compared to August. At the same time, the average check, on the contrary, has grown a little – by 5%.
Conferences October 31, 2016

Playrix: “We have nothing against clones of our games”

Mobio Talks within the framework of White Nights Moscow 2016, which took place on October 11-12, took several interviews with the speakers of the conference. Today we publish a conversation between Anton Krokhmalyuk, Marketing Director at Mobio, and Tanya Evdokimenko, head of the Kiev office of Playrix.
Marketing October 31, 2016

17% of female gamers in the US call themselves hardcore players

40% of American players are women. Of these, 56% consider themselves midcore or hardcore gamers (39% and 17%, respectively).
Industry October 31, 2016

Kongregate has taken up the publication of PC games on Steam

The gaming web portal and mobile publisher Kongregate has announced the start of expansion on Steam and has already released the first game on the Valve platform.
Platforms October 29, 2016

Apple has implemented support for promo codes for IAP

Since Friday, it has become easier for developers to “dump” in-game currency to testers and journalists. Apple has introduced the ability to make promo codes for in-app purchases.
Industry October 29, 2016

“A remaster makes sense if the game is more than 10 years old”

Yesterday, October 28, The Elder Scrolls V: Skyrim Special Edition was released, a conditional remaster of the project of the same name, released five years ago. To coincide with this event, we decided to have a short conversation with Alexander Kutekhov, producer of the publishing house “Buka“.
Developer Diaries October 28, 2016

Developer Diaries: The Unknown (#4)

Within the framework of the “developer diaries” format, we publish the fourth note of the ComonGames team. In it, ComonGames Chief Operating Officer Sergey Ermolov told about how the team was preparing for the release of the quest The Unknown, as well as about the first results of the project.
Development October 28, 2016

“The Hero’s Way” in Brothers: A Tale of Two Sons

Stanislav Kostyuk, a game designer at Ubisoft, continues to tell how exactly the narrative structure of the “Hero’s Path” is embodied in games. This time the topic of the analysis was Brothers: A Tale of Two Sons.
Marketing October 28, 2016

Game revenue from mobile advertising jumps by 50-300% during the holiday sales season

From October to December, it makes sense for mobile game developers to pay special attention to commercials and banners in their games. The income from them can jump up to 300%.
Industry October 27, 2016

“We are starting from games like KKND and Total Annihilation,” – Peter Prokhorenko about his new project

The other day, the Earth Liberation game was officially presented as part of Steam Greenlight. Its development is headed by Pyotr Prokhorenko, who was previously responsible for such games as “Blitzkrieg 3”, “Stalingrad”, “Aggression”, “9th Company” and others. More information about the new project is in our material.
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