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Industry August 30, 2016

Ubisoft will close six free-to-play games by the end of 2016

By the end of this year, the French gaming giant Ubisoft is closing six open-ended projects. It is believed that this is due to the company’s desire to focus on developing and supporting only premium products.
Conferences August 29, 2016

Google Play has announced its own indie festival

The Google Play mobile app store has announced its own event dedicated to indie games.
Games August 29, 2016

Release of the Day: FarmVille: Tropic Escape

Recently, Zynga released a new farm under the FarmVille franchise. The novelty is dedicated to business development on a tropical island. About the first session of the game – in our material.
Industry August 29, 2016

Fun or gone: 33 key benchmarks for evaluating the success of the game

SOOMLA has collected in one post indicators by which you can roughly estimate how successful the game turned out to be. We share.
Industry August 29, 2016

“An official from the Moscow government department came to us and expressed a desire to become a game designer”

The director of Scream School told App2Top.ru about the history of the school, how its processes are built, as well as who and what it teaches.
Development August 29, 2016

CryEngine 5.2 was released

Crytek has released the latest version of the CryEngine engine – CryEngine 5.2, and also announced the opportunity to receive a $1 million grant from the fund for indie developers.
Money August 29, 2016

The market value of CD Projekt was more than $1 billion

After the publication of the financial report for the first half of 2016, the capitalization of CD Projekt, which owns CD Projekt RED and GOG.com , crossed the mark of $1 billion (4 billion zlotys).
Digests August 29, 2016

The main thing for the working week (08/22/2016 — 08/26/2016)

About the magic of slots, the types of game designers, how Rayman Legends teaches players to look for secret places on the level and much more – in our selection of the most interesting materials of last week.
Games August 26, 2016

Three-in-a-row from Playrix collected more than 1 million downloads in a day and got into the Top 150 grossing iOS games in the USA

The Russian company Playrix yesterday, August 25, published a new three-in-a-row – Gardenscapes. During the day, the game was downloaded more than 1 million times, and in the American App Store it began to earn more per day than Juice Jam and Zynga Poker.
Industry August 26, 2016

“Russia has jumped to second place in the number of new user registrations Defold”: GamesJam starts on the King engine

This Saturday, August 27, a game jam for Russian-speaking developers will begin, the participants of which will have to develop an HTML game on the Defold engine for a month to win. The interest in jam brought Russia to the top countries in terms of the number of registrations of the King engine.
Industry August 26, 2016

1C about Renoir : “We decided to make a sad, unhurried, smart game”

Denis Maltsev, a producer at 1C, spoke about why the Russian company took up the publication of the noir Czech Renoir project from Soulbound Games, which failed to start using Kickstarter.
Games August 26, 2016

Design of secret zones in Rayman Legends

Stanislav Kostyuk, a game designer at Ubisoft, in his blog talked about how secret zones are made in Rayman Legends and how they are interesting.
Industry August 25, 2016

“The real magic in slots lies in managing the expectations of the player”

Alexander Shtachenko, the leading product manager of iLogos, told us about why people play slots, how users are kept in them, and also how the behavior of players in casual projects differs from the behavior in slots.
Money August 25, 2016

Gaming spending of Russians on the Internet increased by 25% in 2016

For three months, Russian players, on average, spend 960 rubles on Internet games. This is 25% more than a year earlier.
Conferences August 25, 2016

How does the Indie Prize work and what is it?

As part of the Casual Connect autumn session, which will be held in Tel Aviv, a showcase of indie projects will traditionally take place within the framework of the Indie Prize international scholarship program. We talked about what kind of program it is with its director, Yulia Moshkareva.
Industry August 24, 2016

Clash Royale still had a negative impact on the earnings of Clash of Clans

Because of Clash Royale, Clash of Clans’ revenues fell, Pokémon Go increased Nintendo 3DS sales by 50%, and Starcraft II earned $314 million in four years – this is not only in the latest Superdata report.
Games August 24, 2016

1C has announced a new game in the Space Rangers universe

The cult Russian series about space adventures will receive a new game, which will be released both on mobile platforms and on Steam.
Development August 24, 2016

Designer of Uncharted and The Last of Us about the development of action games

Benson Russell, (Benson Russell) the author of many high-profile projects, including the upcoming shooter Call of Duty: Infinite Warfare from Infinity Ward, told the resource 80.lv about what tasks the game designer faces, and gave advice on how to make the game interesting. Translated the text. We share.
Developer Diaries August 24, 2016

Developer Diaries: One Day in London #1

The founder and art director of the Moscow studio OWL-studio Vera Velichko told App2Top.ru about the history of the development of the visual novel One Day in London, and also shared the first sales results.
Money August 24, 2016

Rovio earned more than $86 million in the first half of 2016

The authors of Angry Birds reported on the company’s financial results for the first half of 2016. For six months, the revenues of the “bird” giant amounted to €76.4 million (~ $86 million).
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