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Development February 15, 2017

Developer Library: What is a negative design

Mark Brown, an indie developer and editor of the Pocket Gamer resource, told about why, in relation to game design, less is better, as part of the Game Maker’s Toolkit video cycle. With the author’s permission, we have prepared a text version of the material in Russian. We share.
Industry February 13, 2017

DLC sales experience in the Arma series

Arma developers don’t want to monetize skins in the game. They stimulate the purchase of additional content and DLC with push buttons and watermarks.
Industry February 13, 2017

Rovio: “We are ready to kill games”

In 2016, the authors of Angry Birds changed the approach to closing projects. Previously, the company tried to close controversial projects as early as possible. Today, Rovio decides on the fate of games at later stages of development.
Industry February 10, 2017

Humble Bundle is now a game publisher

The Humble Bundle platform announced the creation of an initiative to publish and finance games. The new division of the company will release games, both on PC and on consoles and mobile devices.
Industry February 10, 2017

Valve: Steam update increased conversion to purchases by 27%

A series of innovations in the Steam game store has improved the visibility of programs, payment conversion and sales. Valve shared specific figures.
Industry February 10, 2017

Kabam fired the development team in Beijing

Developer and publisher Kabam continues to get rid of assets. The company announced the closure of the development in the Beijing studio.
Money February 10, 2017

Activision Blizzard earned $2 billion in three months

Activision Blizzard’s revenues from October to December 2016 amounted to $2.01 billion. In total, the gaming giant raised $6.61 billion last year.
Interview February 10, 2017

Features of mobile MOBA development on the example of Planet of Heroes: interview with Ivan Fedyanin

In mid–January, the open beta of the mobile MOBA from Fast Forward Studio – Planet of Heroes was released. We talked with the head of the studio Ivan Fedyanin about where he was looking for people for the team, why he decided to make a MOBA and how the story campaign is embedded in it.
Conferences February 8, 2017

Contest: ask 6waves a question about the Asian market and win a ticket to White Nights Prague (UPDATED)

At the Prague White Nights session, which starts next Monday, 6waves Publishing Director Stephen Lee will speak. He is going to talk about working in the Asian market. For the best questions to Stephen, we give two premium tickets to the conference.
Conferences February 8, 2017

A ticket to the White Nights Prague lectures can be purchased for €20

The organizers of White Nights have introduced a new type of ticket – Demo Pass, which allows you to get to the conference exclusively for lectures for € 20.
Platforms February 8, 2017

Rumors: Game developer NetEase is going to launch Google Play in China

Search giant Google and MMO game developer NetEase are in talks to launch Google Play on Android devices in China.
Games February 8, 2017

Total War brand got its own “traviana”

Japanese Sega has followed the path of Nintendo in terms of transferring popular franchises to the mobile platform. The new game of the Total War: King’s Return series is a familiar product for mobile: a strategy in the spirit of Game of War.
Money February 8, 2017

The developer of word games received $1 million for the purchase of traffic

Word games remain a popular genre on social and mobile platforms. Brazilian Cupcake Entertainment, specializing in similar projects, received investments of $ 1 million.
Industry February 8, 2017

The most popular game on PlayStation 4 by the end of January was ARK: Survivor’s Pack

Sony has published the tops of the most downloaded and sold games on PlayStation consoles for January. ARK: Survivor’s Pack from Studio Wildcard was in the greatest demand last month.
Money February 7, 2017

InnoGames earned €130 million in 2016

German developer InnoGames reported earnings for the past year. The company’s revenues for the 12 months of 2016 amounted to €130 million.
Industry February 7, 2017

Are indies running back to the big studios?

The story of several indie developers who have returned to work in large companies,” Gamasutra shared. We have prepared a version of the material in Russian. We share.
Marketing February 7, 2017

The average age of a paying player in Clash Of Clans is 33 years

The age of paying players differs little from project to project, but the gender differentiation of the paying audience strongly depends on the type of game.
Industry February 6, 2017

Every third mobile game on a smartphone is an action movie

30% of game downloads in 2016 were for projects in the action genre. Similar games also hold users much better than puzzles.
Money February 6, 2017

MZ, Top Games, Nintendo and Wargaming could spend $5 million each on advertising at the Super Bowl

MZ, Top Games, Nintendo and Wargaming, among others, promoted their projects at the final game for the title of champion of the US National Football League. Each of the companies could pay more than $5 million for airtime alone.
Money February 6, 2017

Starbreeze Studios invested $8 million in Psychonauts 2

The author of Payday became the publisher and the largest investor of Psychonauts 2, Timothy Schafer’s new game.
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