About the magic of slots, the types of game designers, how Rayman Legends teaches players to look for secret places on the level and much more – in our selection of the most interesting materials of last week.
Punch Club will appear on the Nintendo 3DS
One of the main cross-platform winter releases of this year – a retro project about nostalgia for the 80s and the difficult boxing fate of Punch Club – will appear on the Nintendo 3DS portable console.
Risky Lab, the authors of the Warbits strategy, the “ideological heir” of Advance Wars, told how the game was created. We have translated the text and are sharing it with you.
Developer Diaries: One Day in London #1
The founder and CEO of the Moscow studio OWL-studio Vera Velichko told App2Top.ru about the history of the development of the visual novel One Day in London, and also shared the first sales results.
Designer of Uncharted and The Last of Us about the development of action games
Benson Russell, (Benson Russell) the author of many high-profile projects, including the upcoming shooter Call of Duty: Infinite Warfare from Infinity Ward, told the resource 80.lv about what tasks the game designer faces, and gave advice on how to make the game interesting. Translated the text. We share.
“The real magic in slots lies in managing the expectations of the player”
Alexander Shtachenko, the leading product manager of iLogos, told us about why people play slots, how users are kept in them, and also how the behavior of players in casual projects differs from the behavior in slots.
How does the Indie Prize work and what is it?
As part of the Casual Connect autumn session, which will be held in Tel Aviv, a showcase of indie projects will traditionally take place within the framework of the Indie Prize international scholarship program. We talked about what kind of program it is with its director, Yulia Moshkareva.
Design of secret zones in Rayman Legends
Stanislav Kostyuk, a game designer at Ubisoft, in his blog talked about how secret zones are made in Rayman Legends and how they are interesting.
1C about Renoir : “We decided to make a sad, unhurried, smart game”
Denis Maltsev, a producer at 1C, spoke about why the Russian company took up the publication of the noir Czech Renoir project from Soulbound Games, which failed to start using Kickstarter.