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Money February 6, 2017

On the first day of sales, Fire Emblem Heroes earned more than Clash Royale

Nintendo’s first mobile release in 2017 proved to be very successful. The company’s new game, Fire Emblem Heroes, earned $2.9 million on its first day of sales. This is more than Clash Royale received on the day of release.
Marketing February 2, 2017

Case study: promotion of the game “Bablomet” using the Appbooster platform

Comprehensive promotion with the help of motivated traffic increases the visibility of the application in the store, which allows you to get additional organics. An example is the game “Bablomet”. Getting to the top of the category, to the first place of a search query and a query in Trending Searches allowed simultaneously attracting 10,000 organic users with a CPI of 14 rubles.
Development February 2, 2017

Google has introduced a certification program for novice Android developers

Google has started issuing an initial degree in Android development – an associate degree. You can take an exam for it on the Internet.
Industry February 2, 2017

1APP is working on a cloud-based Android system

Startup 1APP is developing OneOS, a cloud–based operating system that runs any application, including games, without installation.
Conferences February 1, 2017

Contest: ask DragonSoul publisher a question about working with developers and win a ticket to White Nights Prague

One of the guests of White Nights Prague 2017 will be Philipp Karstaedt from GREE. He will talk about the conflicts that arise between publishers and developers, as well as how they can be avoided. For the best questions to Philip, we give two premium tickets to the conference.
Industry February 1, 2017

During the year, the market of desktop MMO games grew in Russia by 4%

Russian players spent 4% more in online games in 2016 compared to the results of the previous year. The largest growth occurred in November-December.
Analysis of the mechanic January 31, 2017

Developer’s Library: Deconstructing Levels of the Super Mario Series

Mark Brown, an indie developer and editor for Pocket Gamer, discussed the unique aspects of level design in the Super Mario series within the Game Maker’s Toolkit video series. With the author’s permission, we have prepared a text version of the material in Russian. Enjoy.
Industry January 30, 2017

Olga Abashova on how the processes of creating games in G5 Entertainment are built

Why are there two producers on the project, what is wrong with product marketing and why a Wiki is needed during development, – App2Top.ru Olga Abashova, head of the Kaliningrad office of G5 Entertainment, told.
Industry January 27, 2017

The tax service has registered Google, Apple and Microsoft

In Russia, the Federal Tax Service (FTS) announced the registration of 18 companies. Including Google, Apple, Microsoft, Wargaming, Valve and Nintendo.
Industry January 27, 2017

The main advantage of the “family” development is the motivation of the team: an interview with the founder of Action Forms and Tatem Games

On January 23, an HD edition of the classic Carnivores: Dinosaur Hunter was released on Steam on Greenlight. On this occasion, we talked about the history of the game with Igor Karev, responsible for its creation and reissue.
Money January 27, 2017

$30.3 billion was spent on gaming companies in 2016

In the gaming industry, $30.3 billion worth of transactions were carried out in 2016. Most of them came from mergers and acquisitions, and the smaller part came from investments.
Platforms January 26, 2017

The game section will appear in the Windows settings

As part of a major Windows 10 update, Microsoft will introduce a number of new features aimed at gamers: a gaming section in the settings, streaming from the system, a game panel and a game mode that increases the performance of games.
Development January 26, 2017

Amazon has released a new version of the free Lumberyard game engine

The company has released the Lumberyard Beta 1.7 beta, which includes 403 improvements and fixes. The main focus in the updated version is on the UI and UX of the engine.
Industry January 26, 2017

King has acquired the Omniata analytical platform

The developer of Candy Crush Saga bought the analytical and marketing service Omniata for an undisclosed amount.
Industry January 26, 2017

Supercell decided to listen more carefully to the players

The authors of Clash of Clans and Clash Royale admitted that they underestimated the competition in the freeplay games market and worked incorrectly with the players.
Conferences January 25, 2017

Contest: ask Valve questions and win a ticket to White Nights Prague 2017

On February 14, White Nights will host a session with Chet Faliszek, one of Valve’s leading screenwriters and a VR specialist on the Steam platform. We invite him to ask interesting questions so that he can answer them publicly at the conference.
Platforms January 25, 2017

Apple will allow users to respond in the App Store: expert opinions

With the release of iOS 10.3, developers will be allowed to respond to user comments in the App Store. How this will affect the work with the audience, App2Top was told by representatives of ZeptoLab, Mail.Ru Games, IGG, devtodev and Publisher Wanted.
Industry January 25, 2017

The share of PlayStation 4 in the Russian turnover of consoles is higher than that of Xbox One

In Russia, the latest generation of Sony consoles is the leader in sales. But the Xbox One game console has recently been showing great growth rates.
Industry January 25, 2017

Goodgame Studios fires 200 employees “because of competition”

Hamburg-based company Goodgame Studios will lay off 200 people. The company explains the decision by increasing competition in the market of free-play games.
Development January 25, 2017

Obsidian has released a documentary about the development of Pillars of Eternity

The authors of Pillars of Eternity published The Road To Eternity movie on YouTube, in which they told how the studio came to develop a retro project on Unity and what problems it encountered during its creation.
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