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Games July 14, 2017

The softlonch World of Warships Blitz took place

Wargaming has pre-launched the action-MMO World of Warships Blitz on the App Store and Google Play.
Games July 14, 2017

The Russian game project collected almost $1 million in a month

Russian developers from a company owned by Mail.Ru Owlcat Games studios have raised more than $900,000 on the Kickstarter platform to create a Pathfinder: Kingmaker role-playing game.
Marketing July 14, 2017

NetEase will distribute $400 thousand to gamers of a new role-playing MMO game

NetEase has announced a competition with a prize fund of $ 400 thousand as part of the promotion of the free mobile role-playing MMO game Crusaders of Light.
Industry July 14, 2017

Next Games has bought an AR games developer studio

Finnish gaming company Next Games has acquired the studio Lume Games, specializing in augmented (AR) and mixed reality (MR) projects.
Conferences July 14, 2017

White Nights St. Petersburg 2017: HTML5 Games Round Table

Round table on HTML5 games. The participants of the round table discussed the present and the near future of the platform, touched upon topics such as instant messenger games and the current capabilities of Instant Games, talked about whether such projects will replace native applications.
Money July 14, 2017

The share price of G5 Entertainment has increased by 898 over the year%

In twelve months, the price of one share of G5 Entertainment has increased from 33.6 Swedish kronor ($4) to 302 Swedish kronor ($36.1).
Money July 14, 2017

The video game market will reach $200 billion in 4 years

By 2021, the gaming industry will grow to $200 billion with a cumulative annual growth rate of 7.9%.
Marketing July 14, 2017

Performance indicators of games: downloads

What kind of downloads apps have, how to increase their number, what traffic parameters to look at after buying it, – says Vera Karpova, analyst at devtodev.
Conferences July 14, 2017

White Nights St. Petersburg 2017: Playrix on how not to buy traffic more expensive than necessary

Report by Anna Krizhanovskaya from Playrix. She told why traffic is needed by any studio without exception and how to buy it correctly.
Games July 13, 2017

Rocket League’s regular audience has grown 20 times in 2 years

The number of active users of Rocket League arcade auto football has grown from 2 to 39 thousand players per hour in two years, according to the rating service GitHyp.
Industry July 13, 2017

Fidget Spinner is the most downloaded mobile game of June

Last June, the Chinese Fidget Spinner from Doodle Mobile became the most downloaded game by total downloads from the App Store and Google Play.
Industry July 13, 2017

Google will lift the ban on games with money bets (?)

According to unconfirmed information, Google intends to lift the ban on the presentation of gambling games with real money bets in the Android store.
Money July 13, 2017

The development of a mobile game in Japan costs from $3.5 million

Japanese mobile developers spend from $3.5 to $9 million to create one game. These costs do not include marketing and other items of expenditure.
Marketing July 13, 2017

Creating the economy of a freeplay game: where to start?

Where to start when you undertake the creation of the game economy of a free-play game, – Konstantin Sakhnov, director of the game department of Rocket Jump studio, told on our pages.
Money July 13, 2017

Gumi has invested $4.5 million in Brian Fargo’s VR project

The Japanese gaming corporation gumi has invested $ 4.5 million in the company inXile Entertainment of game designer Brian Fargo and his new VR project.
Conferences July 13, 2017

White Nights St. Petersburg 2017: Appodeal on the main trends of mobile monetization

A report by Natalia Portier from Appodeal. She spoke about the main trends of mobile monetization. How much money can advertising in the game bring? How do formats and gameplay relate? What is the difference between different advertising networks and how to properly evaluate their effectiveness?
Industry July 12, 2017

The Corona engine has launched a publishing program for mobile games

The Corona game engine has started accepting applications from game developers to participate in the publishing program. Its participants will be helped with cross-promotion and purchase of users.
Industry July 12, 2017

The Jump indie game subscription service will launch this summer

The new Jump gaming service should start working during this summer. For a monthly fee of $10, Jump users will have access to an updated library of indie games.
Games July 12, 2017

SuperData: 3 million PC copies of Destiny 2 will be sold in 3 months

The monitoring company SuperData predicted the sale of 3 million copies of the Destiny 2 MMO shooter by Bungie studio on PC in the first 3 months after the release of the game.
Marketing July 12, 2017

Facebook Messenger ads have become available worldwide

Facebook has enabled advertisers around the world to place ads in the Messenger app.
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