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Platforms April 7, 2017

Gearbox gave G2A an ultimatum after criticism of bloggers

Gearbox Software demanded that the G2A digital store provide users with free protection against fraud.
Industry April 7, 2017

CD Project RED promised not to abuse the trademark “Cyberpunk”

Polish studio CD Project RED reported that it registered the word “Cyberpunk” as a trademark solely for the sake of protecting the rights to its own project “Cyberpunk 2077”.
Conferences April 7, 2017

White Nights Prague 2017: InnoGames about changing meshes in runtime

A report by Markus Tessmann from InnoGames. The speaker talks about the modifications of meshes in the runtime environment.
Marketing April 7, 2017

YouTube will disable advertising on unpopular channels

The YouTube platform has introduced restrictions on the monetization of channels with less than 10 thousand views.
Platforms April 7, 2017

Experts: Xbox Project Scorpio will cost at least $700

On April 6, Microsoft revealed the technical specifications of the new Xbox Project Scorpio console. Based on these data, the first forecasts for the price of the console appeared.
Industry April 7, 2017

Gaming Conferences (April – November 2017)

We have updated the list of gaming conferences and central industrial events on the site. We have contributed about 30 events that will be held this year from April to November.
Conferences April 7, 2017

White Nights Prague 2017: Unity on aspects of optimization when using the engine

A report by Josh Naylor from Unity. The speaker talks about Unity optimization methods that will help avoid interruptions in the game and make it smooth.
Industry April 7, 2017

Niantic: Virtual reality is a problem for society

The CEO of the studio that developed Pokémon GO considers VR games to be a threat to modern society.
Games April 6, 2017

King is working on a mobile Call of Duty

The authors of Candy Crush Saga announced the formation of a new team in Stockholm (Sweden) and announced that it will create a mobile Call of Duty.
Industry April 6, 2017

The VR market of Russia in 2016 was estimated at 1.2 billion rubles

According to the report of the Institute of Modern Media, in 2016, the virtual reality market in Russia amounted to 1.2 billion rubles.
Conferences April 6, 2017

White Nights Prague 2017: CBE software s.r.o. about using Blueprints in Unreal Engine 4

A report by Jan Kavan from CBE software s.r.o. The speaker talks about how to use the Blueprints language in Unreal Engine 4.
Games April 6, 2017

The mobile game Battle of Balls has gained 300 million gamers

The global audience of the casual mobile game Battle of Balls by the Chinese Giant Interactive company exceeded 300 million people.
Industry April 6, 2017

VR market revenues reached $1.8 billion in 2016

According to SuperData, the global virtual reality market totaled $1.8 billion last year.
Development April 6, 2017

Neural network has learned complex tactics in StarCraft

A joint group of researchers from University College London and the Chinese Alibaba Group presented the BiCNet neural network, which has learned to masterfully play StarCraft.
Industry April 6, 2017

Playliner: What is the in-game mail?

How mail services function and look like in the highest–grossing mobile games of American tops, – App2Top.ru the Playliner company told.
Industry April 6, 2017

Interactive Cartoon games have been downloaded 10 million times

The total number of downloads of applications of the Russian company “Interactive Cartoon” exceeded 10 million.
Development April 6, 2017

Ron Gilbert explained how to improve the game’s sales with the help of streams

The creator of Monkey Island, Ron Gilbert, told how you can encourage gamers to buy games thanks to gameplay streams.
Money April 6, 2017

Mobile game developers earned $215 million from Russia in 2016

On games and in–game content implemented from the Russian App Store and Google Play over the past year, developers earned $ 215 million, – said App2Top.ru a representative of App Annie.
Conferences April 6, 2017

White Nights Prague 2017: Gamajun Games about errors when creating a Take Cover game.

A report by Marek-Martin Matiska from Gamajun Games. The speaker talks about the mistakes and difficulties that the company had to face when creating the Take Cover game.
Money April 6, 2017

Esports startup Dojo Madness raised $6 million

The Berlin-based company Dojo Madness, which is engaged in the creation of educational applications for esports athletes, has received investments in the amount of $ 6 million.
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