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Platforms May 5, 2017

Oculus to Close VR Movie Studio Story Studio

Oculus will close the Story Studio, which created the short VR films Lost, Henry and Dear Angelica.
Money May 5, 2017

96% – revenue growth of the authors of The Walking Dead: No Man’s Land

The revenues of the Finnish company Next Games for January-March 2017 amounted to €10.9 million. This is 96% more than in the same period a year earlier.
Money May 5, 2017

Activision Blizzard has earned $1.7 billion since the beginning of 2017

Activision Blizzard’s revenues for the first quarter of 2017 were better than expected and amounted to $1.7 billion, according to the company’s quarterly report.
Editors' Choice May 5, 2017

Arkane Studios about working on the design of Prey

Today, on May 5, the immersive shooter Prey is released. The Gamasutra portal told about the work on the design of the station where the game takes place.
Money May 5, 2017

29% of Zynga’s revenue comes from slots

Zynga reported for the first quarter of 2017. She earned $153.5 million from the games, almost a third of this money came from the company’s slots.
Money May 5, 2017

Overwatch earned $1 billion in less than a year

The Overwatch multiplayer shooter earned $1 billion and became the fastest growing franchise in Blizzard’s history, according to Activision Blizzard’s financial report for the first quarter of 2017.
Industry May 5, 2017

Because of Pokémon GO, the streets of American cities will be blocked

Niantic plans to organize mass processions of Pokémon GO and Ingress players in the USA. For this purpose, they plan to block traffic on the streets.
Industry May 4, 2017

Named the most popular mobile games in the USA for March

The analytical company Verto Analytics has identified the 10 most popular mobile games in the United States for March of this year.
Industry May 4, 2017

A third of the money from the gaming mobile in the USA earned 5 titles

The top 5 US box office games generated 28% of money and 13% of downloads of the US mobile games market in 2016.
Industry May 4, 2017

The Japanese mobile games market has been stagnating for three years

The Japanese smartphone gaming market has been stagnating since 2014, according to research company Yano.
Money May 4, 2017

Glu Mobile earned $56.8 million in the quarter

For the first quarter of 2017, the revenues of Glu Mobile, known by Kim Kardashian: Hollywood, amounted to $56.8 million, but it is still in the red.
Money May 4, 2017

GungHo Revenues Up 2.7% after Recession

Quarterly revenues of Japanese mobile developer GungHo Online Entertainment increased by 2.7% to $229 million compared to the previous quarter.
Industry May 4, 2017

China’s gaming market will grow to $35 billion in 4 years

The revenues of the Chinese gaming market will increase from $26 billion to $35 billion by 2021, according to the analytical company Niko Partners.
Money May 4, 2017

The purchase of Plarium for $1.4 billion is being discussed (?)

A public gaming company from Australia is in talks to buy Israeli developer Plarium. The price of the issue is a transfer of $900 million, plus $500 million for future results.
Industry May 4, 2017

ZeniMax forced the indie studio to change the name of the project

Publisher ZeniMax Media forced indie studio No Matter Studios to change the name of their project from Prey for the Gods to Praey for the Gods.
Money May 4, 2017

App Store apps will rise in price in Denmark, Mexico and the Eurozone

Apple will raise prices for App Store apps in Mexico, Denmark and the countries of the European Monetary Union, Pocket Gamer reports.
Money May 4, 2017

“The maximum investment is limited to $5 million”: Xsolla about the support of UE developers

The Xsolla Capital investment Fund, in cooperation with Epic Games, announced plans to invest in indie developers who create games on Unreal Engine 4. More about the contract App2Top.ru I asked Dmitry Burkovsky, Xsolla’s vice President for Business Development.
Money May 4, 2017

$39.87 per month is spent by players in social casinos on mobile

Mobile social casino players spend $39.87 per month on their favorite genre. The average length of their session is 57 minutes.
Money May 3, 2017

Xsolla Capital will finance projects on Unreal Engine 4

The Xsolla Capital Investment Fund, in collaboration with Epic Games, will help independent developers using the Unreal Engine 4 (UE4) engine.
Platforms May 3, 2017

Steam has shown how long it takes to respond to requests

The Steam platform presented statistics on the work of the support service and the response time to user requests on various issues.
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