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Interview October 30, 2018

How an isometric RPG was created in Russia — the development history of Pathfinder: Kingmaker

At the end of September , the Russian Owlcat Games has released the Pathfinder: Kingmaker role-playing game. We talked with the studio head Oleg Shpilchevsky about how its development was going and why it appeared raw at the start, according to the players.
Conferences October 30, 2018

Video: Playrix about the development and support of a 5-year-long project

Report by Alexander Zabezhinsky from Playrix. The session was dedicated to the Township project. Alexander spoke about why the development team was changing the game. What changes turned out to be fateful. And what points should those who develop games today pay attention to.
Development October 29, 2018

What did the Mega Man 11 level designers succeed in

There is nothing superfluous in the Mega Man 11 platformer, according to video blogger Mark Brown. We publish a translation of his review on a novelty from Capcom.
Industry October 29, 2018

Breakthroughs of the Week: Golf Battle and Fire Balls 3D

We note the mobile games that showed the fastest growth in downloads over the past week.
Conferences October 29, 2018

Video: DataMagic on the role of feathering

We are starting to publish videos and presentations of reports from White Nights Moscow 2018. The first video is a lecture by Maxim Samorukov from DataMagic. The speaker spoke about how the featuring placement correlates with the country’s population and income level, and also analyzed the role of the feature in the success strategy of modern mobile games.
Money October 26, 2018

Epic Games raised $1.2 billion. Seven companies have invested in the developer

The developer of Fortnite and Unreal Engine received a transfer of $1.2 billion. Seven companies led by Kohlberg Kravis Roberts (KKR) invested in Epic Games.
Game design October 26, 2018

8 tricks that will help the designer create a game level

Lucid Games level designer Tom Pugh talks about effective techniques when creating game levels.
Interview October 26, 2018

“Developing a good hidden costs from $1 million” — interview with Nordcurrent

In early October, the Lithuanian studio Nordcurrent released a fritupley hidden “Murder in the Alps”. We asked the developers about how they worked on the project.
Industry October 25, 2018

How to avoid Developer burnout — Ubisoft opinion

We often hear about the burnout of individual developers or entire creative teams that have gone through a crunch. The Red Dead Redemption 2 team from Rockstar and the bankrupt Telltale studio faced rework.
Money October 25, 2018

Money: Mail.Ru The Group earned $86.7 million from the games in three months

Russian Internet giant Mail.Ru Group reported for July-September. The company earned $270 million (17 billion rubles) during this period. Almost a third of this amount came from games (5.7 billion rubles).
Conferences October 25, 2018

How was the White Nights Conference in Moscow

What happened at the 17th White Nights business Conference in Pervoprestolnaya is studied by the reaction of guests on social networks.
Industry October 24, 2018

The number of active Steam users has grown to 90 million

The number of monthly active Steam users has reached 90 million. Valve representatives told about this at the Melbourne Games Week conference.
Industry October 24, 2018

Monster Strike raised $7.2 billion dollars. This is the highest-grossing mobile game in history

The Japanese battler Monster Strike has earned $7.2 billion dollars since its release in 2013. Now it is the highest-grossing game in the history of the App Store and Google Play. This is reported by Sensor Tower.
Vacancies October 24, 2018

Vacancies of the week (October 24)

Wanted: product manager at Pixonic, team leader at Kraft, game analyst at Kefir, SMM manager at ZiMAD and MMO designer at Friday’s Games.
Industry October 23, 2018

Evening Digest: Rift Authors’ Problems, Fatshark Purchase, Investments in Tommy Palm

Business news (and not only) of the gaming industry for October 23.
Industry October 23, 2018

How Voodoo Works with Game Studios

Publisher Voodoo releases one successful game after another. Hyper-casual games from Voodoo generate 100 million downloads per month. The secret lies in the great creative freedom that the publisher provides to its developers.
Industry October 22, 2018

Evening Digest: Jade Raymond’s departure from EA, Dreadnought Losses, Friends Saga Revenue

Business news (and not only) of the gaming industry for October 22.
Industry October 22, 2018

Usmanov’s departure will protect , among other things , the game Mail.ru Group from US sanctions

Alisher Usmanov’s USM structure and Megafon mobile operator gave sole control over the holding Mail.ru Group. After the renewal of the board of directors, the management of the company was transferred to its top managers and partners.
Platforms October 22, 2018

VKontakte has announced a gaming platform for indie developers

Today, on October 22, the official announcement of the new site from VKontakte took place. The social network announced that it is preparing a platform on which independent PC game developers will be able to post their games.
Industry October 19, 2018

Breakthroughs of the week: mobile Red Alert has become one of the most downloaded games of recent days

We note the mobile games that have shown the fastest growth in downloads over the past seven days.
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