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Analytics September 2, 2019

The study of market saturation by the example of the analysis of the niche of culinary time managers

When deciding which game to develop, the business owner must assess the demand for a future project. How to do it right, — Alexander Bezobrazov, Marketing Director of Social Quantum, tells in the academic material.
Industry August 30, 2019

Chucklefish Studio accused of non-payments to Starbound developers

Several developers at once accused the British Chucklefish of non-payments. For example, it is claimed that many Starbound employees were not paid a cent.
Investments and transactions August 30, 2019

ProGuides esports platform raised $1.9 million

The launch of the beta version of the ProGuides platform led to a revision of its concept. The creators hoped to make it a training esports training ground. But they found that she was capable of more.
Industry August 30, 2019

The head of the VKontakte gaming platform Maxim Babichev is leaving the company

The gaming platform of the social network VKontakte has lost its head. In early September, Maxim Babichev leaves his post and the company as a whole.
Industry August 30, 2019

What is the harm of too early announcement of the game — Gearbox opinion

If you announce the development of the game too early, there is a risk of disappointing the community. So says the producer of Borderlands 3 Chris Brock (Chris Brock).
Industry August 30, 2019

CD Projekt boasted of sales growth of The Witcher 3: Wild Hunt

Now CD Projekt has a long break between the big titles — The Witcher 3: Wild Hunt and Cuberpunk 2077. But the publisher’s revenues continue to grow, as do sales ofThe Witcher 3 — even after four years.
Industry August 29, 2019

The developer of games for messengers Knock Knock invested $ 4 million

Another $4 million was invested in the Knock Knock studio. Her messenger games have generated 5 million organic installations since last summer.
Esports August 29, 2019

The annual revenue of mobile esports games reached $15.3 billion

Last year, mobile esports titles earned $15.3 billion. In terms of income, they are rapidly approaching desktop gaming disciplines.
Podcasts August 29, 2019

Podcast: Game designer of classic DOOM and Quake about modern games

We share a curious podcast. One of the authors of DOOM and Quake, John Carmack, discussed the modern industry with the host Joe Rogan Experience.
Industry August 29, 2019

Atlas Empires invested $1.75 million in the authors of the geolocation mobile strategy

Atlas Empires raised $1.75 million to develop the geolocation game. The authors — Cerberus Interactive — are already softlocking the title in several regions.
Industry August 29, 2019

Blizzard accused the Chinese studio of plagiarizing Warcraft

Blizzard sued the Chinese Sina Games for plagiarism. Images from the desktop Warcraft series, according to its authors, are used in the Glorious Saga mobile strategy.
Investments and transactions August 28, 2019

$5 million has been invested in the hyper-casual esports platform

The owners of the hyper-casual platform Ready Games raised $5 million in the initial funding round. And the Bitkraft Esports Ventures esports fund invested the most in it.
Vacancies August 28, 2019

Vacancies of the week (August 28)

Wanted: Golang-developer at NX Studio, QA/QC-Engineer at FrostGate Studio and 2D-artist at Beresnev Games (a specific salary level is specified for this vacancy).
Marketing August 28, 2019

Bandai Namco abandoned Epic Games Store because of its format

Bandai Namco explained why she is so not interested in the Epic Games Store. “We don’t share his vision,” said Herve Hoerdt, the company’s marketing vice president.
Marketing August 28, 2019

Liftoff: the average download price of the game is $4.37, and the registration price is $9.17

Data on the cost of traffic to games, as well as its dynamics, — Liftoff marketing company shared in its large-scale research.
Industry August 28, 2019

Telltale is reopening. What IP addresses are preserved for it?

Telltale is back. The forge of interactive cinema was revived less than a year after its closure.
Industry August 28, 2019

The launch of World of Warcraft Classic was watched by 1.1 million viewers on Twitch

Blizzard has opened the servers of the classic World of Warcraft. The event was watched by 1.1 million people on Twitch. This is the peak number of viewers in the history of the game and one of the top on the service.
Marketing August 28, 2019

Ubisoft: Steam business model is impossible in modern realities

The Steam store’s business model is outdated. So says Chris Early, Vice President of Partnerships and Revenue at Ubisoft.
Interview August 28, 2019

“We don’t notice the market fatigue from match-3”: interview with Playrix about Wildscapes

On August 14, the launch of the new match-3 from Playrix — Wildscapes took place. We talked with Anton Chernyagov, who holds the position of General Manager at Playrix, about how the project was created and how it differs from the previous games in the series.
Business August 27, 2019

Remedy management took up the sale of the company’s shares right before the release of Control

Today, on August 27, the world release of Control, the new Remedy game, officially took place. A few days before that, the studio management sold part of its own shares.
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