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Money March 28, 2019

The mobile version of Perfect World earned $100 million in China in less than a month

On the fifth of March, the mobile release of the role-playing MMO Perfect World took place in China. The game took a little more than three weeks to earn $100 million on iOS. Thanks to this, it overtook Honor of Kings in monthly iOS revenue and became Tencent’s highest-grossing game for March.
Money March 28, 2019

The return on sales of CD Projekt in 2018 was 30%

On March 27, CD Projekt published financial results for the past year, and also shared a number of internal figures, ranging from the number of employees and ending with the distribution of sales of The Witcher 3 across platforms.
Industry March 27, 2019

Getting feedback from players at the earliest stages: the experience of the Subnautica team

Survival Subnautica was planned as a small project. But in five years its scale has grown. Not least — thanks to feedback. At the presentation of GDC 2019, the indie studio Unknown Worlds Entertainment told how the community helped to improve the game at the earliest stages. 
Conferences March 27, 2019

Participants of the developer exhibition at White Nights in St. Petersburg will receive a free booth and a discount on a ticket

On June 19-20, the White Nights conference will be held in St. Petersburg. As usual, an exhibition of developers will be held within the framework of the event. This time, in addition to the free stand, its participants also receive a 15% discount on the ticket.
Industry March 27, 2019

How to build up the community of a new indie game – the head of No More Robots answers

Mike Rose, the head of No More Robots, told about where to look for an audience for developers of a new indie game.
Vacancies March 27, 2019

Vacancies of the week (March 27)

Wanted: Unity-developer at PlayVictory, head of Game design at Game Insight and game designer at Gaijin Entertainment.
Industry March 27, 2019

How the pace of game sales has changed in four years — using the example of indie games The Castle Doctrine and One Hour One Life

In recent years, the dynamics of game sales has changed significantly. Indie developer Jason Rohrer came to this conclusion by comparing the data on release sales of his projects.
Industry March 26, 2019

Electronic Arts: “as part of the centralization of processes, the office in Moscow will be closed”

A representative of the Russian office of Electronic Arts in the comments for App2Top.ru He told how the company will continue to work in the local market after the disbandment of the team in Moscow.
Industry March 26, 2019

Fallout 76, Rage 2 and other games from Bethesda will appear on Steam

One of the largest publishers will return to Steam. Bethesda refused to distribute its PC titles exclusively through the launcher Bethesda.net . Yesterday, she announced on Twitter that DOOM: Eternal, Rage 2, Wolfenstein: Youngblood and the VR game Wolfenstein: Cyberpilot will be added to Steam as they are released.
Industry March 26, 2019

Electronic Arts is laying off 350 people. Including closing an office in Russia

Video game publisher Electronic Arts has taken on large-scale cuts. 350 employees will leave the company. Layoffs will affect marketing departments, publications and not only.
Industry March 26, 2019

Named the 10 best-selling indie games on the Nintendo Switch

At GDC 2019, Nintendo unveiled a list of the best indie bestsellers for Switch of all time.
Industry March 26, 2019

Hyper-casual: will developers of other genres be able to make money on it in 2019?

Last year, the genre of hyper-casual games experienced its heyday. Omer Kaplan, co-founder of ironSource, told about what supported the growth of hyper-casual and whether it will continue.
Industry March 26, 2019

Kabam bought the authors of Mini Guns

After the sale of several studios, Kabam re-acquires assets. The publisher and developer bought the midcore mobile studio Riposte Games & Co.
Industry March 25, 2019

Apple has introduced a subscription gaming service for premium games – Arcade

As part of a series of announcements, Apple talked about its new gaming service. It’s called Arcade. Exclusives will be released on it, access to which will be open by subscription.
Industry March 25, 2019

The monthly audience of Xbox Live was 64 million on all platforms

More than 64 million active users use Xbox Live every month, said Bill Schiefelbein, the program’s general manager. He presented key figures on the use of the service at GDC 2019.
Industry March 25, 2019

The peak online in the PC version of Sekiro: Shadows Die Twice on release reached 108 thousand players

Right now, this is the best launch for 2019 on Steam.
Industry March 25, 2019

Dead Cells has sold more than 1 million copies

Sales of the indie game Dead Cells exceeded 1 million copies. This became known at GDC 2019 from game designer Sebastian Benard (Sébastien Bénard).
Industry March 25, 2019

The Wall Street Journal: Two new Nintendo Switch models will go on sale in the summer

Next summer, Nintendo will offer gamers two new versions of Switch. Sources familiar with the company’s plans told The Wall Street Journal about this.
Industry March 22, 2019

What do the media who first tested it say about Stadia

The day before yesterday, Google introduced the cloud gaming platform Stadia to the world. A number of media outlets were able to test the future novelty and find out if it has flaws and what they are. Their reviews App2Top collected in this material.
Industry March 22, 2019

Almost half of Epic Games Store customers do not use Steam

Currently, 85 million players are registered in the Epic Games Store. Epic Games told about this in the framework of GDC 2019.
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