Industry

Industry

The story is about how a CG artist learned programming and made a game for a million installations

A new week, a new video. This time about the history of the game Ailment. The game has an exceptional one. Its author was engaged exclusively in CG before development, he did not know programming. That didn’t stop him. In the process, he mastered C# and the Unity engine from scratch. In the end, everything worked out. Ailment was noticed by Apple, and Google called it one of the best indie releases of last year.
Industry

“The average Voodoo hit brings $1 million to the developer”: AYA games about the hyper-casual games market

Five years ago, hyper-casual games were already released. Then one of the first studios in this market was St. Petersburg AYA games. In 2015, she worked with Ketchapp. Today the studio creates hits with Voodoo. Collected 30 million installations in March-May Draw Joust! — one of them. We talked with its founders about how the market and the studio itself have changed over this period. By Artem Merenfeld and Yaroslav Rudakov.