Development September 23, 2019 How GreedFall was developed GreedFall was released on September 10. This is a new attempt by Spiders, known for The Technomancer, to create a truly great RPG. We tell you how its development proceeded.
Development September 9, 2019 How to avoid crunches when working with game services – Zynga opinion To the urgent question of crunches. It is quite realistic to manage a game project in real time so as not to overwork developers. This opinion belongs to Tami Sigmund, producer of Zynga Studio.
Development August 23, 2019 Five guides to creating game scenarios A new selection of books for developers has been released. This time it is useful for game writers.
Development August 15, 2019 The creators of Unity have released Create with Code and Unity Teach. These are tools for teaching computer science and game design The authors of Unity are trying to simplify the study of the engine for new users. To this end, they have released two new classroom tools. They will allow you to master computer science and the basics of game design based on Unity.
Development August 8, 2019 Valve has completely redesigned the rating selection of matches in Dota 2 Dota 2 had two problems with matchmaking: it did not give players an incentive to play in a team and could not balance teams by roles. A recent update has solved both.
Industry July 30, 2019 The Unity engine received version 2019.2 A new version of the Unity engine — 2019 has become available.2. It includes more than 170 improvements.
Development July 25, 2019 Useful: database of Russian and foreign vendors working in game development Another valuable selection of contacts for developers. Dmitry Filatov provided a database of 322 vendors who are ready to help in game development.
Development July 19, 2019 Unity has released three sets of assets to get acquainted with the basics of the engine without using code The Unity engine is not the easiest tool to learn. The company understands this and, given the increasing competition from Unreal Engine, they are trying to lower the entry threshold for new users. The recent launch of several Creator Kit just fits into this strategy.
Development July 15, 2019 Fiverr freelancers Exchange has launched a gaming section A separate large section has appeared on the Fiverr site for those who are looking for freelancers for a game project. Inside there are many categories, starting with game design and ending with the installation of trailers.
Development July 4, 2019 Game designer Supercell described the development of control and progression schemes in Brawl Stars A lecture by Supercell game designer Antti Summala appeared on the web. He talked about creating control schemes and progression in games using the example of Brawl Stars.
Industry July 2, 2019 The author of a book about architectural design of levels shared 10 tips for developers Novice level designers will always need the advice of a more experienced colleague. The author of the book “Architectural Approach to Level Design” Chris Totten shared ten useful tips on Twitter at once.
Development June 17, 2019 The developers shared examples of smart use of old assets in games When creating a new game, developers often use already used developments, in particular, assets. Recently, developers on Twitter shared the most creative examples of asset reuse.
Development May 13, 2019 Pixonic: “How we tested and tested our hypotheses” About the importance of events and the experience of working on them, — says Vadim Charugin, game designer at Pixonic.
Development April 9, 2019 How IceStone came from the idea of converting Flash to HTML5 to launch its own publishing house How a converter from Flash to HTML5 called IceStone was created and why it was decided to launch a full—fledged multiplatform publishing house on its basis, – said Igor Chavychalov, who holds the post of executive producer of the company.
Development March 14, 2019 Microsoft introduced Game Stack — a single ecosystem for game developers On the eve of GDC 2019, which opens on March 18, Microsoft announced the Game Stack. The latter is a single ecosystem for all the company’s game development solutions.
Development January 15, 2019 Experience creating a trailer on the Unreal Engine game engine Studio krem.productions shared the experience of creating a cinematic trailer for the game using Unreal Engine 4.
Development December 24, 2018 How to create locations for Hidden Seekers Notes: MyTona case MyTona company shared with App2Top.ru experience working on locations for games in the hidden genre on the example of her blockbuster Seekers Notes.
Development November 23, 2018 Bug fixing: OWL Studio parses the Echo of Combats interface The graphic outsourcing company OWL Studio is analyzing errors in the interface of the Echo of Combats battler, which is still in development (the game of the Russian studio Mad Devices is now at the stage of a playable alpha).
Development November 8, 2018 How Empires were Created: Obsidian’s Experience in Creating Worlds for RPG How is the work on creating fictional universes in the studio that gave the world Pillars of Eternity and Tyranny, told the narrative designer from Obsidian Alex Skokel (Alex Scokel).
Development October 29, 2018 What did the Mega Man 11 level designers succeed in There is nothing superfluous in the Mega Man 11 platformer, according to video blogger Mark Brown. We publish a translation of his review on a novelty from Capcom.