Development July 18, 2017 GameDev.net and CRC Press has released a brochure for game designers Popular science publishing house CRC Press and a social platform for game developers GameDev.net released a free digital brochure Practices of Game Design & Indie Game Marketing.
Development July 18, 2017 In Blizzard games, getting a good drop depends on the previous issue Blizzard Entertainment has revealed the mechanics of dropping valuable game items in a number of its MMO projects. Getting standard prizes increases the chance of knocking out rare rewards in the future.
Marketing July 13, 2017 Creating the economy of a freeplay game: where to start? Where to start when you undertake the creation of the game economy of a free-play game, – Konstantin Sakhnov, director of the game department of Rocket Jump studio, told on our pages.
Development July 12, 2017 The first version of Unity 2017 was released Unity Technologies has released the final version of the game engine — Unity 2017.1, which opens the next version system after Unity 5.
Development July 10, 2017 Unity has introduced a messenger for game developers The creators of the Unity game engine have released Unity Connect Messenger, an application for messaging between developers of Unity projects.
Development July 6, 2017 The most popular booster in Match-3 is the removal of an element Removing an extra element on the field is the most popular booster in three-in-a-row games. It is found in almost every similar game,” Playliner reports in its latest research on Match-3.
Development July 5, 2017 Digital Extremes shared a Loot Drop system in Warframe The Canadian studio Digital Extremes has published data on the chances of losing all game trophies in the free-play action-MMO Warframe.
Development June 29, 2017 Rocket League authors Ask Sony for Cross-platform multiplayer Psyonix studio employees said that every day they ask Sony to allow owners of the PlayStation version of the Rocket League auto-action to play with users of other platforms.
Development June 28, 2017 BioWare has started a “big recruitment” to the Dragon Age team BioWare is conducting a large-scale recruitment of employees to the Dragon Age role-playing game development team, said Mark Laidlaw, the company’s creative director.
Development June 26, 2017 The second life of Flash games: Developer tips The head of the FlowPlay gaming direction, Craig Robinson, shared his experience of transferring a Flash game project to a modern platform.
Development June 23, 2017 GameMaker Studio has been updated to version 2.0.7 Version 2.0.7 of the GameMaker Studio game editor has been released, according to the application developer YoYo Games.
Development June 21, 2017 Version 3.6 of the Spine 2D Animation Editor has been released Esoteric Software has introduced version 3.6 of the editor for creating two-dimensional Spine animation.
Development June 14, 2017 Valve has launched a service for publishing games Steam Direct Steam Direct, a service for self—publishing games in the Valve store, began its work on June 13.
Development June 8, 2017 Pixel Art tutorials from the creator of Towerfall Artist and game designer Pedro Medeiros gives instructions on creating spectacular 2D animation and beautiful sprite graphics.
Development May 29, 2017 The Final Fantasy VII Remake project will be headed by the author Mobius Final Fantasy Square Enix has moved the development of the Final Fantasy VII remake inside the company under the leadership of Naoki Hamaguchi, who previously created the Mobius Final Fantasy mobile role-playing game.
Development May 26, 2017 Square Enix “urgently” recruits developers for the remake of Final Fantasy VII The Japanese company Square Enix announced the urgent recruitment of employees to the Final Fantasy VII Remake development team.
Development May 25, 2017 Bungie: Random matchmaking is not good for Destiny 2 Bungie plans to abandon the random selection of matches in the Destiny 2 MMO shooter and give players the opportunity to choose a company for themselves to pass game tests.
Industry May 25, 2017 Unreal Engine 4.16 was released Epic Games company in the blog of the Unreal Engine game engine announced the release of its new version – 4.16. One of the key features of the update was support for Nintendo Switch.
Development May 23, 2017 GitHub has launched a tool store for developers The GitHub hosting and development service has opened the GitHub Marketplace, a store of support programs for developers.
Development May 18, 2017 Google has introduced new features of the Play Console At the annual Google I/O conference, the company introduced new tools of the Play Console platform for application developers under Android.