The developers of the open source Godot engine presented version 3.3. Work on it was carried out for seven months. Among the main innovations are the web version of the editor, a new API for iOS plugins, support for M1 chips, as well as improved rendering tools, multithreading and working with HTML5.Web Editor in Godot 3.3

The developers noted that now the majority of the team is focused on working on the fourth version of Godot.

However, they decided not to give up support for Godot 3.x, because now many people use it to develop and release their games.

Initially, it was supposed to release this update as Godot 3.2.4, but due to the large number of changes, the team decided to introduce a new 3.3 branch. Its support will be carried out in parallel with the creation of Godot 4.0 until the developers are ready to release a new, fully working and optimized version of the engine.

The main innovations of Godot 3.3The web version of the editor that works in browsers and is synchronized with the desktop version;

  • export Android games in the Android App Bundle (AAB) format to download native libraries that are needed to work on the current device;
  • embedding elements based on the Godot engine in the sub-component format into Android applications, support for blind areas of the screen and input from an external keyboard;
  • new API for building and distributing iOS plugins, including ARKit, GameCenter, InAppStore;
  • improved tools for porting HTML5-based web applications — not all browsers are supported, since the tool runs on SharedArrayBuffer;
  • build applications and games for Apple devices based on M1 processor, support for ARM64 architecture;
  • a new API for multithreading, which was originally developed only for version 4.0: performance optimization, support for the C++14 standard and increased reliability of cross-platform operation;
  • improved rendering capabilities: customizable number of light sources, transformation of hidden 3D objects, improved shadow rendering, etc.;
  • a new lighting map creation tool, improved collision simulation, support for infinite dynamic 3D grid in the editor, OpenXR plugin for creating XR applications, etc.
  • The full list of changes and new features can be found here.