Industry February 16, 2015 What awaits the Chinese mobile gaming market in 2015? The Chinese New Year is on the nose, and on this occasion – a few words from analysts from Niko Partners about what awaits the mobile gaming market of China in 2015.
Industry February 16, 2015 Tabloid newspaper The Sun has taken up the development of mobile games The UK’s largest tabloid, The Sun, has announced plans to create a mobile gaming platform where users can bet for real money.
Other February 16, 2015 Turkey: Is Minecraft dangerous for children? According to the Turkish government, the level of violence in the Minecraft game can be harmful to the child’s psyche,” the Polygon resource reports, citing a BBC report.
Games February 16, 2015 The authors of Rescue Quest have released an RPG with a slot-fighting game Singapore-based developer Boomzap has announced a mobile card RPG about monsters under the working title Monster Roller.
Money February 16, 2015 GungHo: growth has slowed down, are losses ahead? The financial growth of GungHo has significantly decreased, as it became clear from the published financial statements for 2014. Does this mean that difficult times are coming for the Japanese industry giant?
Industry February 16, 2015 Zynga earned $690 million in a year Despite the large losses, the year ended on a positive note for the American company.
Digests February 16, 2015 The main thing for the week (09.02.2015 – 15.02.2015) Text broadcasts from Winter Nights 2015; secrets of portfolio investments from App Annie; the latest innovations in the App Store – about this and much more in our traditional digest for the week.
Games February 13, 2015 Releases of the day – Friday (13.02.2015) Friday, evening, fresh releases for the weekend. However, today we have a place for classics in our selection.
Industry February 13, 2015 A trial launch of Empires & Allies from Zynga took place The updated Empires & Allies game from Zynga has launched in Canada, New Zealand and Australia.
Conferences February 13, 2015 Creative Mobile announced GameDev Days 2015 Estonian developer and publisher Creative Mobile has announced the GameDev Days 2015 conference, which will be held on April 8-9 in Tallinn.
Industry February 13, 2015 Zynga to release match-3 based on FarmVille Zynga has announced the launch of a game in the match-3 genre based on its own FarmVille franchise, the Venturebeat resource reports.
Industry February 13, 2015 King Loses Paying Players The authors of Candy Crush and Bubble Witch reported to investors last year. Despite the release of Candy Crush Soda Saga and aggressive advertising during the Christmas season, the British continue to lose paying users.
Industry February 13, 2015 King has acquired its first gaming studio in the USA The British publisher and developer King has acquired the Z2Live game studio in the USA. This is the first studio bought by the company in America.
Platforms February 13, 2015 Apple: download limit increased to 4GB Apple has increased the size limit of downloaded games and apps from 2GB to 4GB. This happened for the first time since the launch of the App Store.
Industry February 13, 2015 The App Store has got a feature for paid games A selection of paid games without micropayments has appeared in the American App Store.
Games February 12, 2015 Releases of the day – Thursday (12.02.2015) A new day, new releases. This time there are three projects in our networks. Everyone, at least, deserves attention.
Money February 12, 2015 Gamevil earned $130.9 million in 2014 Last year was extremely successful for the Korean company. Gamevil’s annual revenues for the first time overcame the psychological mark of $ 100 million, its profit amounted to $20.6 million.
Industry February 12, 2015 Benoit Sokal: do not think that we are creating for eternity At the Winter Nights 2015 conference that just ended, we took a short interview with the author of the Siberia dilogy, Benoît Sokal.
Marketing February 12, 2015 Super Bowl: Even the worst advertising works The advertising of the Heroes Charge game from uCool at the 2015 Super Bowl helped the company get an influx of new users – despite the fact that it turned out to be the most unpopular according to audience surveys.