During the first month of spring, users spent about $ 110 million on the new Supercell game, including 30% fees from Apple and Google.
According to Newzoo, Clash Royale collected most of the amount on iOS. The reason is that the project has not officially launched on the Android platform in China. A little later, the Finnish company will release it together with the Beijing publishing house Kunlun Wanwei.
More than (don’t look at the infographic, there was a mistake with the sign) half of the iOS revenue of the new product in March this year came from the United States and China.
The release of the new product had almost no effect on Clash of Clans’ revenues. Analysts have observed a very slight decline in sales of the once-main blockbuster Supercell.
Recall that the game was officially released worldwide on March 1. The soft launch of the game took place in January of this year.
Source: Newzoo
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