During the first month of spring, users spent about $ 110 million on the new Supercell game, including 30% fees from Apple and Google.

Clash Royale заработала за март $110 млн

According to Newzoo, Clash Royale collected most of the amount on iOS. The reason is that the project has not officially launched on the Android platform in China. A little later, the Finnish company will release it together with the Beijing publishing house Kunlun Wanwei.

More than (don’t look at the infographic, there was a mistake with the sign) half of the iOS revenue of the new product in March this year came from the United States and China.

Newzoo_Top_iOS_Games_March_2016_V2

The release of the new product had almost no effect on Clash of Clans’ revenues. Analysts have observed a very slight decline in sales of the once-main blockbuster Supercell.

Recall that the game was officially released worldwide on March 1. The soft launch of the game took place in January of this year.

Source: Newzoo


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