The main source of information about new games among American players is word of mouth: slightly less than half of gamers learn about projects this way.

Сарафанное радио - наиболее популярный источник информации об играх в США

Such data was shared by the analytical company Nielsen in its latest report. According to her calculations, for 40% of console/PC players in the USA, friends and buddies are the source of data about games. There are 35% of such mobile players.

TV and commercials are a source of knowledge about new games for 35% of gamers who have fun using consoles and PCs. But there are only 20% of such mobile players. The latter have the second most important channel – app stores. Among the significant channels of information about new games for both user groups are social networks (both there and there, more than 20%).

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Reviews and previews play a role in the coverage of the project only if we are talking about consoles and PCs, for mobile users this channel is not even included in the top seven.

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The report also shows that the gaming audience of mobile devices in the United States is segmented as follows: 51% of the audience is for the “strong” sex, 49%, respectively, for women. For comparison, 65% of the players playing on the eighth generation of consoles are men.

The average “hospital” age of a mobile player in the States is older than a console player – 36 years against 34 years of a player in the 7th generation console and 31 years of a player in the 8th generation console.

9% of the total number of respondents are actively interested in esports.

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Of these 9%, the majority (81%) are men. More than half of those interested in esports also belong to generation Y (from 18 to 35 years old). Their annual income is about $ 69 thousand.

A source: nielsen.com

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