Industry August 1, 2013 Take-Two: The $19.99 price tag on the App Store works Aggressive financial policy in the case of XCOM: Enemy Unknown, distributed on the App Store at a price of $19.99, worked.
Other August 1, 2013 Spacetime Games on the balance between fan and Monetization At Casual Connect 2013, Gary Gattis from Spacetime Games studio (Pocket Legends, Arcane Legends) told how to maintain a balance in the game between monetization and the pleasure received by users.
Other August 1, 2013 White Nights 2013: attracting players – how, where and how much? A round table dedicated to attracting players was held at the White Nights: Mobile Games Conference. It was attended by Inmobi, Glispa, Playhaven, Chartboost and Trademob.
Other August 1, 2013 Stones for an indie developer The mobile games industry is growing, and independent developers are having more and more problems with it. Big companies with tight wallets come to the market. Chris Gray from TapStar told how to compete with them.
Industry August 1, 2013 Russia ranks fourth in the world in terms of downloads on Google Play App Annie specialists have published an overview of the mobile market for the second quarter of 2013.
Industry August 1, 2013 Releasing games on Kakao Game Platform has become easier The Korean messenger Kakao “lowered the bar”. Starting in August, it is enough for a mobile game to meet only one of two conditions to enter the Kakao Game Platform.
Other August 1, 2013 Report: about interfaces at the meeting of the “St. Petersburg Applications Club” Last Friday, the third meeting of the St. Petersburg Applications Club took place, which we attended. About how it was – in our brief report.
Other July 31, 2013 Tips from the former head of Electronic Arts Former EA Executive Director John Riccitiello told Casual Connect what mobile developers should do today.
Blogs July 31, 2013 Opinion: about the appeal to the world of “adults” About the need to raise new topics in games, about those who have already done it, about the game about Snowden and Microsoft’s political advertising – read our short material.
Industry July 31, 2013 Wooga is also becoming a publisher of mobile games A shelf of publishers has arrived: Wooga has announced that it is no longer an independent developer distributing and promoting its games independently, but a full-fledged publisher.
Industry July 31, 2013 Facebook becomes a publisher of mobile games (UPDATE) At least the main news of this week, an event that in the near future will completely change the situation on the App Store and Google Play gaming market: Facebook has announced that it is taking up the publication of mobile games.
Other July 31, 2013 Prototyping in Wooga A large article by the head of one of the Wooga studios Antti Hattara appeared on Pocket Gamer about how to choose the right project to launch. A brief retelling is in the material just below.
Industry July 31, 2013 Before the end of summer, games will appear on WeChat Chinese messenger WeChat enters the gaming market this August after Kakao and LINE.
Industry July 31, 2013 Will Gearbox release Homeworld on iOS? Gearbox president Randy Pitchford admitted on Twitter that at the moment his company is thinking about the possibility of porting Homeworld to the iPad.
Other July 30, 2013 A conference of mobile developers will be held at Geek Picnic On August 3, as part of the Geek Picnic festival, held annually in St. Petersburg, the Geek Apps conference dedicated to the development and promotion of mobile applications will open.
Other July 30, 2013 White Nights 2013: About RTB in mobile games At the White Nights: Mobile Games Conference, Artem Makarov, a representative of Trademob in Russia, spoke about how real-time bidding can help in promoting mobile games.
Industry July 30, 2013 $11 million invested in Grand Cru Western companies are actively investing in the Finnish game studio Grand Cru, which has not yet managed to release a single project. Yesterday it became known about the next round of financing.
Industry July 30, 2013 Google boasts about the success of the gaming service Two months ago, the search company introduced Google Play game services, a whole set of tools for game developers. The other day, the company shared his first successes.
Other July 30, 2013 CocoaChina earns $12 million a month A Chinese mobile company has announced that it has started earning $12 million a month. Its sales for the current year may amount to a solid $ 150 million.
Other July 30, 2013 There are 2 days left before the debut of “Brave” on Facebook The first day of August promises to be especially hot, not only because of the summer season – in just a few days, the intense preparation for the release of a new social game will be rewarded with a vengeance!