Industry August 6, 2013 SessionM: Friends’ recommendations provide 36% of downloads The SessionM marketing grid presented its latest Power Player Report for the second quarter of 2013, in which the company for the first time investigated exclusively gaming mobile applications.
Other August 6, 2013 White Nights 2013: G5 on Emotion Monetization Yulia Palatovskaya and Tatiana Tymoshenko from G5 Entertainment at the White Nights: Mobile Games Conference told how to monetize emotions in free-to-play games.
Other August 6, 2013 Zynga closes OMGPOP. Officially The other day, Zynga announced that it was closing almost all assets related to OMGPOP, which it bought a year ago.
Other August 6, 2013 Yodo1 enters the global market The Chinese publisher Yodo1, which previously actively helped Western companies to enter the mobile market of China, will soon begin releasing projects on the global market.
Other August 5, 2013 EA makes a “Tetris” buttler In the wake of the box office success of Match-3, EA decided to invest in the development of its main casual IP – in Tetris.
Other August 5, 2013 The best games of July Every month M etacritic publishes the top ten games for iOS, according to the estimates of the English-language press. Which projects became the best at the end of July – read in our material.
Industry August 5, 2013 Infinity Blade 3 in development After the closure of Impossible Studios, which worked on Infinity Blade: Dungeons, no specific information was received about the future of the series. However, interesting details have appeared recently.
Other August 5, 2013 White Nights 2013: Marmalade about porting Ivan Bely from Marmalade at the White Nights: Mobile Games Conference spoke in his report about porting projects to “all the variety of mobile platforms”.
Other August 5, 2013 The main thing for the week (29.07 – 04.08) The first mobile results of Pet Rescue Saga, about the success of Google Play gaming services, a story about how Wooga conducts prototyping – this and much more in our traditional digest for the week.
Industry August 5, 2013 Chartboost shared CPI for iOS and Android Chartboost has published an interactive global “heatmap” that displays installation prices (CPI) for iOS and Android by country. There you can also find a CPI chart comparing the average cost of applications for iPhone, iPad, iPod touch and Android.
Industry August 2, 2013 Clash of Clans turned one year old One of the main box office projects of recent times, the Finnish game Clash of Clans, turned one year old last Friday since its worldwide release. We decided to see what he had managed to achieve during this time.
Other August 2, 2013 PlayHaven has launched its own push notification service The other day, the release of the closed beta PlayHaven Push Notifications program took place. The main feature of the service is the ability to send customized notifications to users.
Industry August 2, 2013 Criminal Case will appear on iOS The French company Pretty Simple Games has announced its plans to port Criminal Case to the Apple mobile platform.
Industry August 2, 2013 Puzzle & Dragons: One million users in North America Japanese developer GungHo has finally revealed the download statistics of his super hit in North America.
Other August 2, 2013 August 2013 Conferences A list of conferences related to the mobile gaming industry, which will be held this August.
Industry August 2, 2013 Gree will close Tellit Japanese company Gree is shutting down Tellit, a mobile messaging service that was launched last year. According to the company, the reason for this is the need for constant rationalization of costs in a highly competitive environment.
Industry August 2, 2013 Capcom is actively going to mobile Capcom yesterday announced a whole line of games for mobile platforms. They promised projects under such major brands as Monster Hunter, Street Fighter and Breath of Fire.
Industry August 2, 2013 In June, downloads in the App Store dropped Fiksu has published a traditional report on the state of the American App Store for the month. In short: downloads are falling, the user’s price is rising.
Industry August 1, 2013 Take-Two: The $19.99 price tag on the App Store works Aggressive financial policy in the case of XCOM: Enemy Unknown, distributed on the App Store at a price of $19.99, worked.