Other August 5, 2013 The main thing for the week (29.07 – 04.08) The first mobile results of Pet Rescue Saga, about the success of Google Play gaming services, a story about how Wooga conducts prototyping – this and much more in our traditional digest for the week.
Industry August 5, 2013 Chartboost shared CPI for iOS and Android Chartboost has published an interactive global “heatmap” that displays installation prices (CPI) for iOS and Android by country. There you can also find a CPI chart comparing the average cost of applications for iPhone, iPad, iPod touch and Android.
Industry August 2, 2013 Clash of Clans turned one year old One of the main box office projects of recent times, the Finnish game Clash of Clans, turned one year old last Friday since its worldwide release. We decided to see what he had managed to achieve during this time.
Other August 2, 2013 PlayHaven has launched its own push notification service The other day, the release of the closed beta PlayHaven Push Notifications program took place. The main feature of the service is the ability to send customized notifications to users.
Industry August 2, 2013 Criminal Case will appear on iOS The French company Pretty Simple Games has announced its plans to port Criminal Case to the Apple mobile platform.
Industry August 2, 2013 Puzzle & Dragons: One million users in North America Japanese developer GungHo has finally revealed the download statistics of his super hit in North America.
Other August 2, 2013 August 2013 Conferences A list of conferences related to the mobile gaming industry, which will be held this August.
Industry August 2, 2013 Gree will close Tellit Japanese company Gree is shutting down Tellit, a mobile messaging service that was launched last year. According to the company, the reason for this is the need for constant rationalization of costs in a highly competitive environment.
Industry August 2, 2013 Capcom is actively going to mobile Capcom yesterday announced a whole line of games for mobile platforms. They promised projects under such major brands as Monster Hunter, Street Fighter and Breath of Fire.
Industry August 2, 2013 In June, downloads in the App Store dropped Fiksu has published a traditional report on the state of the American App Store for the month. In short: downloads are falling, the user’s price is rising.
Industry August 1, 2013 Take-Two: The $19.99 price tag on the App Store works Aggressive financial policy in the case of XCOM: Enemy Unknown, distributed on the App Store at a price of $19.99, worked.
Other August 1, 2013 Spacetime Games on the balance between fan and Monetization At Casual Connect 2013, Gary Gattis from Spacetime Games studio (Pocket Legends, Arcane Legends) told how to maintain a balance in the game between monetization and the pleasure received by users.
Other August 1, 2013 White Nights 2013: attracting players – how, where and how much? A round table dedicated to attracting players was held at the White Nights: Mobile Games Conference. It was attended by Inmobi, Glispa, Playhaven, Chartboost and Trademob.
Other August 1, 2013 Stones for an indie developer The mobile games industry is growing, and independent developers are having more and more problems with it. Big companies with tight wallets come to the market. Chris Gray from TapStar told how to compete with them.
Industry August 1, 2013 Russia ranks fourth in the world in terms of downloads on Google Play App Annie specialists have published an overview of the mobile market for the second quarter of 2013.
Industry August 1, 2013 Releasing games on Kakao Game Platform has become easier The Korean messenger Kakao “lowered the bar”. Starting in August, it is enough for a mobile game to meet only one of two conditions to enter the Kakao Game Platform.
Other August 1, 2013 Report: about interfaces at the meeting of the “St. Petersburg Applications Club” Last Friday, the third meeting of the St. Petersburg Applications Club took place, which we attended. About how it was – in our brief report.
Other July 31, 2013 Tips from the former head of Electronic Arts Former EA Executive Director John Riccitiello told Casual Connect what mobile developers should do today.
Blogs July 31, 2013 Opinion: about the appeal to the world of “adults” About the need to raise new topics in games, about those who have already done it, about the game about Snowden and Microsoft’s political advertising – read our short material.