The Game Publishing Committee of the China Audio-Video and Digital Publishing Association released a report on the state of the local gaming market for the third quarter of 2024. The report highlights a historic peak in revenues and steady industry growth, largely attributed to the successful launch of Black Myth: Wukong in the international market.
Black Myth: Wukong
- In the third quarter of 2024, the total revenue of China's domestic gaming market reached $12.9 billion—an increase of 22.96% compared to the previous quarter and 8.95% compared to the same period last year.
- The majority of the revenue came from mobile games—$9.24 billion (a year-on-year increase of 1.2%). So-called "client games" (a term not elaborated by analysts) also showed growth, earning $2.4 billion (a year-on-year increase of 0.4%).
- The combined income from domestically developed video games in China reached $10.2 billion. However, the report does not provide a breakdown of revenue by platform or specific sales figures for Black Myth: Wukong in the domestic market.
- On the international stage, Chinese games generated $5.2 billion, thanks to the strong performance of Black Myth: Wukong. The quarterly growth of Chinese international revenue was 15.4%, with an annual increase of 20.75%.