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Other January 14, 2014

Smart Kitty is a developing educational app for kids on iOS + Android!

Industry January 14, 2014

EA will publish its games in China using PopCap China

Starting from the 2014 fiscal year, which will begin only next April, EA plans to launch all its mobile titles in China through one of its external companies – PopCap China.
Industry January 14, 2014

Flurry: launching mobile games in 2013 became much more frequent

The average number of gaming sessions per mobile device increased by 66% over the year, according to Flurry analysts. However, in terms of growth rates, they have seriously lagged behind the dynamics of the market as a whole. 
Other January 14, 2014

Final mini-interviews

Before the New Year, we interviewed our industry colleagues about what, in their opinion, happened to the market and to them this year. This article contains all fifteen mini-interviews that we managed to get before and after the holidays.
Other January 13, 2014

What should you learn from the developers of Candy Crush Saga?

At the moment, Candy Crush Saga tops the box office tops in 50 countries. What should mobile developers who want to achieve comparable success take into account, the HasOffers strategist told.
Industry January 13, 2014

iOS developers earn more than $25 million a day

We wrote the other day that the App Store earned $1 billion in the last December. Analysts from Azimco shared the figures for January and demonstrated the dynamics of payments since 2011.
Other January 13, 2014

The main thing for the weeks (30.12.13 – 12.01.14)

The central materials of App2Top in recent weeks: an infographic with the results of the industry for 2013, three cross-cutting trends of this and next year, a list of the best games of last year and much more.  
Industry January 13, 2014

Sales of games for 3DS increased by 45% in a year

Nintendo announced that the number of 3DS consoles sold in the United States amounted to 11.5 million since the device appeared on the market in 2011. At the same time, 16 million games for them were sold in 2013 alone.
Industry January 13, 2014

The number of downloads from iPhone in the States is no longer growing

The start of the Christmas season seriously raised the cost of a loyal user, but almost did not affect the number of daily downloads in the United States, Fiksu said.
Industry January 10, 2014

Fiksu has offered a mobile retargeting tool

According to eMarketer, 55% of marketers consider retargeting as one of the most effective types of targeted advertising. Fiksu has proposed using this mechanism as a service for mobile developers.
Industry January 10, 2014

iPad 2 is still the most used “apple” tablet

On the Fiksu website there are very interesting graphs with which you can compare the popularity of “apple” devices with each other. 
Industry January 10, 2014

The Supreme Court of Germany banned the advertising of virtual items

Not exactly mobile news. The German developer and publisher Gameforge is forced to withdraw certain formulations from advertising the virtual content of its title Runes of Magic.
Industry January 10, 2014

Adult Swim has returned to a paid distribution model

In 2013, the company had no paid releases. In this – everything is somewhat different. Just yesterday, Castle Doombad was released on the App Store. It has a price tag of $2.99. Why is Adult Swim no longer “about free-to-play”?
results for 2013 January 10, 2014

Summing up 2013: interview with Crystal Clear Soft

We continue (and in the new year), together with our industry colleagues, to summarize the results of 2013. This article contains an interview with Crystal Clear Soft.
Industry January 9, 2014

Alibaba wants to distribute mobile games

Alibaba has announced the development of its own mobile gaming platform. The new service will compete with WeChat.
Industry January 9, 2014

The Witcher Adventure Game board Game will be released on iPad

CD Project RED and Fantasy Flight Games will release a board game based on the Witcher universe. An iPad port is also planned.
Development January 9, 2014

Mechanics of midcore games: Part 4

In November, we started publishing a series of translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the fourth part dedicated to monetization.
Industry January 9, 2014

App Store earned $10 billion in 2013

The other day, Apple announced that users of “Apple” mobile devices spent more than $10 billion on App Store applications last year.
Industry January 8, 2014

Quiz RPG has 17 million users in Japan

By the beginning of the year, the hit from Colopl had “conquered” 13% of the population of the Japanese archipelago.
Industry January 7, 2014

Farm Heroes Saga has appeared in the Apple App Store and Google Play

The success of the Farm Heroes Saga title on Facebook prompted King to port it to iOS and Android. Now users can enjoy another “royal game” on mobile devices.
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