Today we decided to release material about games a little earlier – until the evening. So meet: Hellrider, Tap’n Slash and Crystal Arena.
Hellrider
The project would fit perfectly into the Ketchapp portfolio, but this time, apparently, the developers decided to do without the French. The player acts as a motorcyclist, whose goal is to shoot down as many skeletons as possible.
The difficulty of the game is that the motorcycle cannot go straight, but, roughly speaking, only diagonally to the left or diagonally to the right. To keep him on the track, the user must tap constantly change his direction. Actually, everything. The game looks great for such a project and is just as well played.
The game has very few ratings so far – 17 pieces, but the game has just been released, so there is nothing to be surprised about.
Tap`n Slash
Another game with a “herringbone” gameplay (the player’s character can only move diagonally). True, Tap’n Slash looks a little more complicated and deeper than Hellraider: here you have five heroes to choose from (with pumping), and a bestarium with monsters, and a moderately ascetic combat system (for attacking monsters, the player must pick up swords scattered around locations). Well, in terms of dynamics, the project bypasses Hellrider: if you hesitate, you will not make the right decision – lava will fry.
There are no reviews for the game yet, it has just been released.
Crystal Arena
The project is a variation on the Heroes Charge theme with pumping the base, the ability to buy creeps and possible (but optional) direct control of the main character. In other words, if you put DOTA on one end and Heroes Charge on the other, then somewhere in the middle (but closer to the creation of uCool) there will be Crystal Arena.
The game just came out, there are no ratings.