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Games April 2, 2015

Releases of the day – Thursday (02.04.2015)

Today we decided to release material about games a little earlier – until the evening. So meet: Hellrider, Tap’n Slash and Crystal Arena.
Industry April 2, 2015

Aireal will fix virtual images at “width, longitude and height”

The Dallas startup Aireal has come up with augmented reality technology that will fix virtual images at a certain “width, longitude and height”. You will need a mobile device to read these images.
Conferences April 2, 2015

Videos from Winter Nights 2015 have become available

We have posted video reports from this winter’s conference for developers and publishers of mobile games Winter Nights 2015.
Marketing April 2, 2015

Spending on mobile advertising will reach $100 billion in 2016

In 2016, $101.37 billion will be spent on mobile advertising, according to the analytical company eMarketer in its research. This is 400% more than in 2013.
Games April 2, 2015

Supercell has launched a new game in Canada – Smash Land

A little less than a month after the closure of the tactical match-3 Spooky Pop, the authors of Clash of Clans carried out a soft launch of a new game.
Industry April 1, 2015

DeNA: We will make $25 million per month on every Nintendo game

Remember when we wrote about the partnership between DeNA and Nintendo? DeNa plans to earn from $25 million per month on each joint game.
Games April 1, 2015

Releases of the day – Wednesday (01.04.2015)

Working days manage to pass even more imperceptibly than weekends. It’s already the first Wednesday of March outside the window, and we have three very good games in our collection: Quest Keeper, Magic Rampage and Alien Menace.
Money April 1, 2015

How do I know that your game will earn a million?

Analyzing the performance of a mobile game at an early stage will help predict whether it will earn $ 1 million or more. This is reported in a study by the marketing company Tapjoy.
Games April 1, 2015

Rumor: Hearthstone for smartphones will be released within two weeks

Data rippers from the Hearthpwn website found lines in the latest Hearthstone patch indicating the imminent appearance of a smartphone version of the game in mobile stores.
Marketing April 1, 2015

Branding in mobile: Why it works

Traditional branding in mobile marketing works, says Adam Foroughi, CEO of the AppLovin advertising network.
Development April 1, 2015

Heroes Charge: Mechanic review. Part I

Alexander Shtachenko talks about the basic game cycle, setting, energy system and motivational techniques in Heroes Charge in his material.
Money April 1, 2015

The Doodle series of games has earned about $10 million over the entire period of its existence.

Over the five years of the existence of the Doodle series (Doodle God, Devil, Kingdom and Creatures) has gained more than 160 million downloads and earned the creators about $ 10 million.
Games March 31, 2015

Releases of the day — Tuesday (04/31/2015)

Today in our selection there are two excellent projects that, which is rare, we really liked: Need for Speed: No Limits and Marvel Mighty Heroes.Need for Speed: No Limits
Industry March 31, 2015

Tip: An indie game needs to be run on multiple platforms

An indie game needs to be prepared for launch on several platforms, according to the executive director of Frogmind Games studio.
Industry March 31, 2015

The number of downloads of AR applications will be 420 million per year

Augmented reality applications are gaining popularity. The number of their downloads per year will be 420 million by 2019, according to a study by the analytical firm Juniper Research.
Marketing March 31, 2015

The SDK from Kamcord can be found on 180 million gadgets

Everyplay’s main competitor, the Kamcord service, announced that its SDK is on 180 million devices, and the number of games supporting it has exceeded 500 titles.
Industry March 31, 2015

For the first time in five years, investors have invested in a Portuguese game studio

Portuguese game studio Bica has completed the first round of seed investments. The funds came from a large venture fund Portugal Ventures. The exact amount of the investment was not disclosed.
Games March 31, 2015

Avengers Alliance game: 3 years and 70 million users

The Avengers Alliance game has 70 million users 3 years after launch. Venturebeat resource writes about this with reference to App Annie.
Money March 31, 2015

The authors of Empire: Four Kingdoms earned €202 million in 2014

The revenues of the German studio Goodgame Studios, famous for the multiplatform Empire, doubled last year.
Platforms March 31, 2015

The release of “Fruit Country” took place on the VKontakte mobile platform

Games continue to be released as part of the VK mobile gaming platform. Another novelty was the “Fruit Country”, three-in-a-row from Pacific Enterprises.
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