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Industry July 27, 2015

NetEase publishing house will give indie teams half a million dollars to launch games

The American division of the Chinese gaming company NetEase is launching the NetEase Success Fund, which will give independent developers up to $ 500,000 to launch mobile games.
Conferences July 27, 2015

White Nights 2015: VKontakte report and transcript of questions and answers based on its results

We continue to post videos of reports from White Nights 2015. Next in line is the speech of Mikhail Boldov, Product Manager VK.com . At the conference, he spoke about the future of the VKontakte mobile gaming platform. We also deciphered his answers to questions from the audience.
Digests July 27, 2015

The main thing for the week (20.07.2015 – 26.07.2015)

Last week we published some interesting things: interviews with App Ministry (about themselves) and with Nekki (about Vector 2), as well as about the results of the release of the free version (namely, free, without IAP) Threes! and the earnings of one of the most stylish games of last year – Tengami.
Marketing July 27, 2015

DeltaDNA has launched an advertising platform for mobile games

Marketing and analytical company DeltaDNA has launched the SmartAds advertising platform. It is intended for advertising in mobile games.
Conferences July 26, 2015

White Nights 2015: Blindflug Studios Report

We continue to post videos of reports from White Nights 2015. Next up is a performance by Moritz Zumbuhl, president of the Blindflug Studio. At the conference, he told the story of the development of the game First Strike.
Conferences July 26, 2015

White Nights 2015: IF Games Report

We continue to post videos of reports from White Nights 2015. Next up is a performance by Mike Huber from IF Games. At the conference, he spoke about the history of the launch of the Perils of Man adventure game.
Conferences July 25, 2015

White Nights 2015: Tune Report

We continue to post videos of reports from White Nights 2015. Next up is a speech by Ilja Goossens, Director of Development of the TUNE market. At the conference, he talked about how the relationship between paid and organic installations can reduce the cost of buying traffic.
Conferences July 25, 2015

White Nights 2015: Paymentwall Report

We continue to post videos of reports from White Nights 2015. Next up is a speech by Roman Golovko, Business Development Manager at Paymentwall. At the conference, he and Datcroft Games studio talked about how to increase the conversion of users into paying players.
Conferences July 25, 2015

White Nights 2015: Jetdogs Report

We continue to post videos of reports from White Nights 2015. Next up is the performance of Pavel Solopaev, the project lead at Jetdogs. At the conference, he spoke about the psychology of interaction of game objects.
Games July 24, 2015

Release of the Day: Mars Pop

Is it possible to be delighted with the game, to consider it brilliant in places, but at the same time not to believe in its success, based on knowledge about the market, about how audiences react to certain approaches? Easily. And Mars Pop is a great example here.
Conferences July 24, 2015

White Nights 2015: Harrenmedia Report

We continue to post videos of reports from White Nights 2015. Next up is a speech by Elena Kutsopal, CEO of Harrenmedia. At the conference, Elena spoke about the theories and practices of the successful launch of a mobile application.
Conferences July 24, 2015

White Nights 2015: round table “Social networks from the point of view of game developers”

We continue to post videos of reports from White Nights 2015. The second round table from the conference is “Social networks from the point of view of game developers”, which was attended by representatives of Nevosoft, Overgamez, RJ Games, Playkot, Crystal Clear Soft and VK and Odnoklassniki social networks.
Conferences July 24, 2015

White Nights 2015: UCWeb Report

We continue to post videos of reports from White Nights 2015. Next up is a speech by Kenny Ye, Director of Development in International Markets at UCWeb. In his report, Kenny mainly talked about UC Browser, one of the largest mobile browsers in Asia.
Conferences July 24, 2015

White Nights 2015: Quaid Media Report

We continue to post video reports from White Nights 2015. Next up is a speech by Walker Dressel, CEO of Quaid Media. At the conference, he talked about television advertising as a new trend in the acquisition of users by mobile companies.
Games July 24, 2015

Cooking Fever Time Manager downloaded 50 million times

The Cooking Fever game has been downloaded 50 million times. This was reported to the Venturebeat resource by the developer of the title, the Lithuanian studio Nordcurrent.
Industry July 24, 2015

Nekki: Vector 2 is a kind of roguelike game

The release of Vector 2 may well take place this fall, – about this and much more in an interview App2Top.ru Sergey Babaev, Director of Business Development at Nekki, told us.
Industry July 24, 2015

Berlin gaming startup will create a platformer with the money of a venture fund

The mobile game studio Klang Games from Berlin has attracted investments from the London Venture Partners fund. The studio does not disclose the amount. The money will be used for further development of the ReRunners platformer.
Games July 24, 2015

The creators of Talking Tom have released a bubble with multiplayer

Bubble appeared in the stores from the creators of Talking Tom, Outfit7 studio. The game is called Mars Pop, and the multiplayer mode distinguishes it from similar titles in the same genre.
Conferences July 23, 2015

White Nights 2015: Riot Games Report

We continue to post video reports from White Nights 2015. Next up is the performance Alexey Krainov, CEO of Riot Games in Russia and CIS countries. At the conference, he spoke about the development of the gaming community using a mobile application.
Games July 23, 2015

Release of the day: Arrow

Remembering about an excellent, albeit minimalistic game a month after its release, and even putting it in the “Release of the Day” is probably a bad tone. On the other hand, we have, like, summer. It is believed that summer is a dead season in terms of games, so why not write in the middle of July about not the newest, but a good project, right?
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