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Development November 13, 2015

How to ignore feedback?

We are mastering the genre of harmful advice. We translated an article from the Gamasutra resource, where they tell us how to ignore the testers’ reviews correctly.
Industry November 13, 2015

EEDAR told ALL about the mobile games market

How much time players spend on mobile games per week, what is the average ARPPU in Japan and the USA, where players learn about new games, what makes them make purchases – the answers to these and not only questions were given by the research company EEDAR in its voluminous material.
Digests November 12, 2015

One line (Thursday, November 12)

That we didn’t have time, but without which the picture of the day would be incomplete.
Conferences November 12, 2015

White Nights Moscow 2015: DaSuppa report on AddinApp

We continue to post videos from the White Nights Moscow 2015 conference. Next up is a speech by Dmitry Plushevsky, CEO of DaSuppa. The topic of his report sounded like this: “Pre-installations of mobile applications in factories.”
Conferences November 12, 2015

White Nights Moscow 2015: myTarget report on the Russian mobile market

We continue to post videos from the White Nights Moscow 2015 conference. Next up is the performance Irina Tripapina, Director of International Development at myTarget (Mail.ru Group). The topic of her report was: “Attracting users in Russia: useful information from the largest publisher of mobile games.”
Development November 12, 2015

The Unreal engine version was released under the number 4.10

Epic Games has pleased with a fresh update of the Unreal Engine. There are not a lot of changes and they cannot be called very significant, but this time a lot of chips were introduced specifically for mobile game developers.
Platforms November 12, 2015

Apple has increased the limit of testers in TestFlight to 2000 people

Developers will be able to submit the application for external testing through TestFlight 2000 testers.
Games November 12, 2015

The authors of Game of War have released a new game

The developers of one of the highest-grossing (if not the highest-grossing) mobile games have released a new project. Arnold Schwarzenegger became the face of the novelty.
Games November 12, 2015

The director of the seventh episode of Star Wars is making a game together with the authors of Infinity Blade

J.J. Abrams (J.J. Abrams) said that his film company Bad Robot, together with the studio Chair, is working on the game Spyjinx, focused on both PC and mobile devices.
Development November 12, 2015

Four useful tips for a level designer

The Gamasutra resource has published tips for level designers from Geoff Ellenor from Ubisoft Montréal. We share the translation.
Games November 12, 2015

Nintendo explained to users why they should pay

In the “shareware” game for 3DS, Nintendo explained in detail to users why they are required to pay.
Marketing November 12, 2015

Mail.Ru Group launched free mobile analytics

Russian Internet giant Mail.Ru Group today, on November 12, announced the launch of the free myTracker mobile analytics system.
Industry November 12, 2015

Will Nintendo’s first mobile games still be shareware?

Mobile games jointly developed by Nintendo and DeNA will be shareware, – said the CEO of the latter. This statement contradicts the words of the president of Nintendo.
Digests November 11, 2015

One line (Wednesday, November 11)

We didn’t have time to write about three important releases and one report today. Now we pay attention to them. Don’t miss Zodiac, Star Wars Battlefront Companion, Land’s End, as well as information about how much the most profitable gaming company in the world earns in three months.
Games November 11, 2015

Release of the Day: Starside Arena

Rovio is a solid forge of frames. Today, you are unlikely to meet a Finnish team whose employees have not previously worked on Angry Birds. Epic Owl Studio, which released the Starside Arena game yesterday, is no exception.
Industry November 11, 2015

Unity: Doing VR today is a hell of a risk

In his speech at the Finnish Slush conference, Unity founder David Helgason said that VR is a very risky business.
Industry November 11, 2015

Wooga: We decided to ignore VR

As part of a round table at the Slush 2015 conference, which opened today in Helsinki, Wooga CEO Jens Begemann said that the company is not going to engage in VR development.
Money November 11, 2015

Icelandic VR studio received $2.1 million investment

VR studio Sólfar from Iceland has attracted $2.1 million in investments. The money came from funds from Asia, Finland and Iceland. This is reported on the studio’s website.
Games November 11, 2015

Smashy Road: Wanted is a new hit in Western markets

One of the main surprises of last month, according to App Annie, was the great success of the minimalistic arcade game Smashy Road: Wanted from the Netherlands RK Games.
Platforms November 11, 2015

Amazon Underground Tripled Rovio’s Revenue from Amazon Appstore

With the help of the Amazon Underground store, Rovio has tripled revenue from versions of its own games for the Amazon ecosystem.
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