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Platforms May 20, 2016

“Early Access” will appear in Google Play

A feature section with applications that have not yet been officially released will appear in the Android app store. It will be called Google Play Early Access.
Marketing May 20, 2016

Comparative table of the most popular advertising grids

SOOMLA has prepared a comparative table of advertising platforms. Everything is listed here: what formats the grid supports, what statistics it provides, what it takes money for, and how the developer can withdraw the profit.
Industry May 20, 2016

How will the appearance of Daydream affect the VR market?

The other day Google announced a new VR platform for mobile devices – Daydream. We talked to Russian developers of VR projects and experts in this field about the platform.
Digests May 19, 2016

One line (Thursday — 05/19/2016)

Olympus Rising title was downloaded 1 million times in 2 weeks, Glu Mobile released a game with Britney Spears, and GAMEVIL finished the 1st quarter of 2015 with an operating profit of $39 million.
Industry May 19, 2016

The cost of developing Vector 2 is above $800 thousand

The other day, the Vector 2 runner was released, the downloads of the first part of which amounted to more than 100 million. We talked with Sergey Babaev, Director of Business Development at Nekki, about the development and monetization of the project.
Games May 19, 2016

The mobile version of the game Titan Quest has been released

An updated version of Titan Quest has appeared on the iPad and iPhone. Action-RPG was released on mobile 10 years after the release of the original PC version.
Development May 18, 2016

What are the blockers in three-in-a-row games?

In projects in the three-in-a-row genre, blockers are often found. About why they are needed, what they are and in what titles they can be found – read the material on our website.
Digests May 18, 2016

One line (Wednesday — 05/18/2016)

Obsidian Entertainment has confirmed that Pillars of Eternity II is in development, Glispa has bought the Brazilian marketing company Mobils, and a trilogy has been announced for the Tetris game.
Money May 18, 2016

Pollen VC: 1887 developers earn more than a million dollars a year

The sum with six zeros and more is seen in the annual report of 1887 developers around the world. Such data was shared by experts of the Pollen VC venture fund.
Platforms May 18, 2016

Apple to launch India’s first accelerator for App development

Apple will open an accelerator for iOS application development (App Design and Development Accelerator) in Bangalore. The goal of the initiative is to help local startups and developers.
Development May 18, 2016

5 Reasons Why You Don’t Want to Go Back to Clash Royale Anymore

What are the shortcomings in the main mobile blockbuster of this year, – Mikhail Katkoff, head of FunPlus studio, analyzed. We offer a brief retelling of his work.
Industry May 18, 2016

Microsoft sells a business for the production of simple mobile phones

Two years after buying Nokia’s device manufacturing business and its patent portfolio for $7.2 billion, Microsoft is selling the business of simple mobile phones and all its assets to Taiwanese and Finnish companies for $350 million.
Marketing May 17, 2016

Why has Apple shortened the application review time?

Recently, the time for reviewing applications in the App Store has been reduced to 1-2 days. Eric Seufert from Rovio explained what caused this.
Marketing May 17, 2016

The release of budget analytics for online games ChilliConnect 1.0 took place

The ChilliConnect backend and analytical platform for online and multiplatform games has reached a full release.
Money May 17, 2016

G5 Entertainment’s revenue from games in the genre of “I’m looking for” amounted to $100 million

The publisher of The Secret Society and Hidden City reported that the company’s total revenue from games in the genre “I’m looking for” (hidden object) has surpassed the $100 million mark.
Industry May 16, 2016

Expert opinion: how will the Flash restriction affect the industry?

Google is discussing the possibility of stopping Flash playback by default. If the company does this, any Flash content before playback will ask the user if he gives permission for this. We talked to market experts about how this could affect the social gaming segment.
Industry May 16, 2016

The mobile games market in Japan earns more than in the USA

The annual total revenue of the App Store and Google Play from games in Japan is significantly more than in the United States, despite the fact that America is ahead in downloads.
Digests May 16, 2016

The main thing for the working week (10.05.2016 — 13.05.2016)

Which games were named the most popular for the entire existence of Google Play, who gets 94% of the revenue of the American App Store, why Odnoklassniki needs its own showcase with streams – in our weekly selection of the main materials of the week.
Industry May 16, 2016

Google is going to restrict the use of Flash

Search giant Google is thinking about the possibility to stop playing Flash by default in Google Chrome.
Money May 16, 2016

SoftBank plans to sell its stake in Supercell for $3.65 billion

The Japanese company SoftBank, which owns 73% of the Clash of Clans developer studio, is considering selling its stake.
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