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Industry November 8, 2016

Vivendi has increased its stake in Ubisoft to 24%

The Guillemot family may lose Ubisoft after Gameloft. French media giant Vivendi has announced that it owns more than 24% of Ubisoft shares.
Development November 8, 2016

Developer Library: Four components of Game design in Super Mario 3D World

How the levels are built in Super Mario 3D World and why the same scheme can be used when creating any other game – Mark Brown, an indie developer and editor of the Pocket Gamer resource, told the video cycle Game Maker’s Toolkit. With the author’s permission, we have translated the material and prepared a text version.
Industry November 8, 2016

Be careful with the names: NCsoft sued the game because its name coincides with the name of the location from Lineage

For using the name of the kingdom from a popular game – they can also sue. NCsoft has filed a lawsuit against a company using the name of the country from the Lineage series of games.
Industry November 8, 2016

Unity has become free for official educational institutions

All official academic educational institutions have been given the opportunity to use Unity for work and training of students for free.
Industry November 8, 2016

Steam has changed the design of the main page

The world’s largest digital game store has significantly changed its design. It is stated that thanks to the innovations, the user “will get even more control over the content of his page.”
Conferences November 7, 2016

White Nights Moscow 2016: Zebrainy on deconstructing joy

App2Top.ru continues to post videos from the White Nights Moscow 2016 conference. Next up is the performance of Kesha Skirnevsky from Zebrainy. In his speech, he spoke about a tool that allows “to build a bridge between how the human brain works and how games work.”
Conferences November 7, 2016

White Nights Moscow 2016: Destiny Development about architectural design

App2Top.ru continues to post videos from the White Nights Moscow 2016 conference. Next up is the performance of Andrey Oleynikov from Destiny Development. In his speech, he talked about why architectural design is necessary when developing games.
Developer Diaries November 7, 2016

Developer Diaries: The History of Lords of Discord

How mobile Disciples turned into Lords of Discord, as well as about the difficulties of developing a three–dimensional turn-based strategy, – the Kaliningrad studio Herocraft told.
Industry November 7, 2016

Facebook Messenger will have games (including from King)

Messengers will become a new gaming platform. Facebook is preparing to launch the Instant Games platform, which will allow you to launch third-party games directly in Facebook Messenger.
Industry November 7, 2016

The authors of Payday and The Darkness have launched an indie publishing house

Swedish studio Starbreeze has opened a publishing division Starbreeze IndieLabs, focused on financing and publishing small projects.
Industry November 7, 2016

Gardenscapes entered the world Top 10 games by downloads for September

The Gardenscapes mobile game from the Russian company Playrix ranked 9th in the world among games by total downloads from the App Store and Google Play.
Platforms November 7, 2016

Google Play offers a new subscription tool: introductory prices

Subscriptions are the fastest growing type of monetization on Google Play. Over the past three years, user spending on subscriptions has increased 10-fold. Google has decided to accelerate this pace with the help of new functionality.
Industry November 7, 2016

Casual Connect Tel Aviv: what is the difference between an Asian player and a Western one?

Why a puppy will be easily “killed” in Asia to upgrade a character, why auto—play is needed and what else is important to remember when making a game for the eastern market – Ohad Barzilay, producer and game designer at Sidekick Games, told the Casual Connect Tel Aviv conference. We share a retelling of the speech.
Industry November 4, 2016

The closed beta test of GameMaker Studio 2 has begun

The announcement and release into closed beta of a new version of the game engine for the development of two—dimensional games GameMaker – Studio 2 took place.
Marketing November 4, 2016

During the holidays, the number of payments in games increases by 85%

The fourth quarter is a time of holidays and sales. These days, the number of payments inside iOS games can jump up to 85% in the United States.
Conferences November 3, 2016

White Nights Moscow 2016: Nordeus on preventing the outflow of users in the early stages

App2Top.ru continues to post videos from the White Nights Moscow 2016 conference. Next up is the performance of Milos Milosevic from Nordeus. In his speech, he talked about what early churn is (the outflow of users in the early stages) and how to prevent it.
Conferences November 3, 2016

White Nights Moscow 2016: Pixonic on how to grow fast

App2Top.ru continues to post videos from the White Nights Moscow 2016 conference. Next up is the performance of Philip Gladkov from Pixonic. In his speech, he spoke about the concept that the company’s management adheres to during its development.
Marketing November 3, 2016

Vasily Sabirov: “To be an analyst, you need to work as an analyst or producer”

In mid-November, devtodev starts a course on game analytics. We talked with the organizer of the course and the leading analyst of the company Vasily Sabirov about why devtodev is engaged in education, what it takes to become an analyst, as well as about the course itself.
Money November 3, 2016

Grand Theft Auto: San Andreas – the highest-grossing paid mobile game without IAP

The classic saga from Rockstar North about the misadventures of CJ in California continues to enjoy success 12 years after its release. According to the results of the first half of 2016, Grand Theft Auto: San Andreas turned out to be one of the leaders in revenue among paid applications in the App Store and Google Play.
Marketing November 3, 2016

A rare exception: in Russia, shooters love more than action games

In most countries, the most popular genre is action. In Russia, the most popular shooter games. Our PC players are also characterized by impulsiveness when buying games and high monthly spending on them.
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