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Industry October 11, 2016

“The retention of the 1st day ranges from 40 to 60 percent,” – Game Insight about his new project Guns of Boom

As part of White Nights Moscow 2016, Game Insight officially unveiled its new project – Guns of Boom mobile shooter, which is now being released in Russia on Android. About the game and its history App2Top.ru Maxim Donskikh, president of the company, told us.
Industry October 10, 2016

“Waiting for a miracle” – the authors of Lost Socks about the release on Steam

One of our editors’ favorite projects, Lost Socks: Naughty Brothers, is about to appear on Steam. On this occasion, we have prepared a short interview with the authors of the game. The guys from Nerf Games told how the release on iOS went and what they expect from the upcoming release.
Industry October 10, 2016

The authors of Top Eleven appointed an art director from Natural Motion

The position of art director in the Serbian studio Nordeus was taken by a native of Natural Motion Daryl Clewlow (Daryl Clewlow). The task of the new manager is to improve the visual quality of future games and expand the design team of the company.
Digests October 10, 2016

The main thing for the working week (03.10.2016 — 07.10.2016)

Which daily tasks are the most popular, how the script for Half-Life was created, how early access to Steam helps the game – in a selection of the most interesting texts of the week.
Industry October 7, 2016

The authors of Master of Orion have teamed up with Red Katana Studio

The authors of Master of Orion, the Latin American team of NGD Studios, have acquired Red Katana. Two studios are merging into one to become the largest game development company in Latin America.
Industry October 7, 2016

Oculus will reimburse royalties to Unreal Engine users

The creators of the Oculus Rift virtual reality helmet will reimburse royalties to all Unreal Engine users whose games will be sold through the Oculus store. This became known at the Oculus Connect 3 VR developers conference held in San Jose.
Development October 7, 2016

Developer Library: Systems and Mechanics in Far Cry 2 and Far Cry 4

What is the difference between Far Cry 2 and Far Cry 4 from the point of view of game design – Mark Brown, an indie developer and editor of the Pocket Gamer resource, told the video cycle Game Maker’s Toolkit. With the author’s permission, we have prepared a printed version of the material. We share.
Industry October 7, 2016

“Removed planetary battles and battles in black holes” – 1C about the new “Space Rangers”

Last week, the Russian company 1C announced the mobile game “Space Rangers: Legacy”. We talked about the new project with the company’s producer Denis Maltsev.
Developer Diaries October 7, 2016

Developer Diaries: One Day in London #4

“Is the game design of a visual novel a myth or reality?Vera Velichko, founder and art director of the Moscow studio OWL-studio, answers this question in the fourth issue of the diaries of the game One Day in London.
Development October 7, 2016

Playliner: what are the daily tasks in mobile games

About the most popular types of daily tasks, their features and goals, as well as how top developers make them, – App2Top.ru told the research company Playliner.
Development October 6, 2016

Half-Life screenwriter: “It was like I was creating a novel”

Half-Life Lead Screenwriter Marc Laidlaw He told me how many years ago he worked on one of the best stories in the gaming industry. We have translated the text and are sharing it with you.
Conferences October 5, 2016

Contest: ask a question about game analytics and get a ticket to White Nights Moscow 2016

On October 11, the White Nights business conference will open its doors in Moscow. One of her round tables will be devoted to analytics, or rather to what and how to track. App2Top.ru offers a contest on this topic.
Industry October 5, 2016

“Early access to Steam helped a lot financially”: the history of the development of Frozen State

Domestic developers who make “their Fallout” are often laughed at. Such teams are usually very young, very ambitious and have no idea what game development is. After a collision with reality, their ambitions instantly burn out, and with them the desire to finish the job.
Development October 4, 2016

Pattern Break in Toki Tori 2

Mark Brown, an indie developer and editor of the Pocket Gamer resource, told how exactly the Toki Tori 2 puzzle differs favorably from its own kind – within the framework of the Game Maker’s Toolkit video cycle. With the author’s permission, we have prepared a printed version of the material. We share.
Industry October 3, 2016

Newzoo: 80% of Dota 2 players have played Pokémon GO at least once

There are more hardcore gamers who have played Pokémon GO than casual gamers. The analytical company Newzoo told about this and many other things in its research on the game.
Industry October 3, 2016

“We actually have half a team – without experience in game development”: about the development of League of Arosaurs

Last Friday, September 30, the Minsk studio MintFrogs presented the trailer of its new project – League of Arosaurs. We talked about the studio and the project with the founder and CEO of the studio, Matvey Fedorenciko.
Development October 3, 2016

Postmortem of launching the Book of Demons game in “Early Access”

Maciej Biedrzycki, co-founder, producer and programmer of the Polish studio Thing Trunk, told about why it is so difficult to launch if you are not an AAA title and how the “Early Launch” affects sales using the example of the Book of Demons game.
Digests October 3, 2016

The main thing for the working week (26.09.2016 — 30.09.2016)

How was Mushroom Wars 2 created, who came up with interfaces in Master of Orion, what does the purchase of AppLovin by the Chinese mean? We tell you in a selection of the most interesting materials of the week.
Money October 3, 2016

Mail.Ru Group acquired Pixonic for $30 million

Russian studio Pixonic, known for mobile MMO War Robots, announced the sale of 100% of its shares Mail.Ru Group for $30 million.
Money September 30, 2016

In August, No Man’s Sky earned $78 million, and Pokémon GO – $204 million

The total revenue of the global digital games market in August amounted to $6.1 billion. This is 11% more than a year earlier. Among the drivers of sales were No Man’s Sky and Pokémon GO.
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